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  1. #1
    Player
    Chrono_Rising's Avatar
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    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    Just saying. You get the same effect by boosting one of the other OGCDs without adding another button in what would be a very spammy button fest at times.
    This is fair, and I did consider trying to remove the DA condition on C&S, but I didn't want to lose its trick attack synergy, hence the 30 second adjustment. It is definitely food for thought.

    If you removed the DA condition from C&S and make Salted Earth 35 seconds I think the two would balance out, but that requires removing and effect, which might be equally difficult to swallow. I'll give it some thought.
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    Last edited by Chrono_Rising; 11-04-2017 at 02:03 PM.

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    This is fair, and I did consider trying to remove the DA condition on C&S, but I didn't want to lose its trick attack synergy, hence the 30 second adjustment. It is definitely food for thought.

    If you removed the DA condition from C&S and make Salted Earth 35 seconds I think the two would balance out, but that requires removing and effect, which might be equally difficult to swallow. I'll give it some thought.
    What if Delirium also extended the duration of Salted Earth?

    If it extended it by 9 seconds, that'd be another 225 every 60 seconds, or another 112.5 every 30. A slight bit stronger, another interaction which in turn makes Delirium a bit better, and a scant bit more blood though that probably won't factor in any meaningful way.
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    Last edited by Kabooa; 11-04-2017 at 02:16 PM.

  3. #3
    Player
    Mycow8me's Avatar
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    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Honestly, if they dont find a way or use ideas from people on these forums to fix doubleweaving with blood weapon. This would oficially drive me away from drk. More doubleweaving with more blood weapon uptime. Drk is fun to play but not worth that struggle when i can just equip an axe and not worry about that doubleweave mess.
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  4. #4
    Player
    Chrono_Rising's Avatar
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    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mycow8me View Post
    Honestly, if they dont find a way or use ideas from people on these forums to fix doubleweaving with blood weapon. This would oficially drive me away from drk. More doubleweaving with more blood weapon uptime. Drk is fun to play but not worth that struggle when i can just equip an axe and not worry about that doubleweave mess.
    I just put up a seperate thread on our Quality of life and play issues. Feel free to vent! I could only think of three main issues (though some have multiple applications) so please feel free to make suggestions about QoL stuff!
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    Last edited by Chrono_Rising; 11-04-2017 at 03:16 PM.

  5. #5
    Player
    Cabalabob's Avatar
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    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Compared to some of the DRK suggestions flying around these are fairly reasonable, my only gripe would be the amount of oGCD pushing DRK has to do is already pretty absurd and with all these reductions in recasts it would be even worse, barely any window between salted earth falling off and having to reapply it, with delirium and blood weapon on such short recasts you’d have near constant up time on them, DP would be a use on CD button, using DA carve and spit more frequently, that’s a lot of button mashing.

    I think i’d rather they just made blood weapon and blood price into stances and rebalance the numbers to be fair with constant uptime and rework delirium into a move that boosts their output temporarily.
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    Last edited by Cabalabob; 11-04-2017 at 08:55 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    Compared to some of the DRK suggestions flying around these are fairly reasonable, my only gripe would be the amount of oGCD pushing DRK has to do is already pretty absurd and with all these reductions in recasts it would be even worse, barely any window between salted earth falling off and having to reapply it, with delirium and blood weapon on such short recasts you’d have near constant up time on them, DP would be a use on CD button, using DA carve and spit more frequently, that’s a lot of button mashing.
    Agreed, this is even more button pushing, though all the button pushing is partially why I enjoy dark knight lol. We could play around with potencies I'm sure, but it would certainly make some of them very high. I think the most important changes that I would want to see from this set are the delirium and blood weapon change since this would at least round out our resources out of grit. It is worth noting that the difference between circle of scorn and salted earth would be about the same in this example.

    The uptime on blood weapon would be about 63% and 75% on blood price, so we are approaching stance territory here. Turning the effects of blood weapon and blood price into stance effects of grit and dark side would be a nice solution.
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    Last edited by Chrono_Rising; 11-04-2017 at 09:17 PM.

  7. #7
    Player
    Mycow8me's Avatar
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    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Actually always on bloodweapon and always on bloodprice would be a neat change to drk as passive traits for in and out of grit but the speed increase and mp amounts would need to be different. Like a speed increase of 3% and some low % of MP returned always on when grit is off with changes to blood returns as well and being hit returns MP always in grit. Delerium could be used to bump the speed up to its original amount and increase resource gains to their original amounts thus giving delirium an actual serious boost of power for say 20 seconds or so and you wouldn't have to wait for bloodweapon/price to be available to use it.

    Does not fix doubleweaving but it would help for all the time that delirium isn't up. It frees up 2 skill slots for the return of skills we lost without adding any. Dark dance could replace blood weapons slot and give us 20% parry/evasion with or without darkarts for the return of some physical mitigation without needing a role skill since its a low lvl skill it aligns well with it at point you would receive it. Give back old reprisal with new name for blood prices slot.

    None of this will happen probably but its a neat idea to contribute to overall discussion.
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  8. #8
    Player
    hoax's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Rin Delaney
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    5) Remove the mana cost from Dark Passenger
    1-2is fine. 3 just remove DA cost. 4 is ok I guess will give more blood per minute as well. 5 sounds unreasonable, there's no need to remove the mana cost. A slight potency increase is enough, like a potency of 120.

    I think giving BS DA priority would give TBN a possible dps gain because DABS has a higher potency than DASE.

    Nice ideas though
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  9. #9
    Player
    Chrono_Rising's Avatar
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    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by hoax View Post
    1-2is fine. 3 just remove DA cost. 4 is ok I guess will give more blood per minute as well. 5 sounds unreasonable, there's no need to remove the mana cost. A slight potency increase is enough, like a potency of 120.

    I think giving BS DA priority would give TBN a possible dps gain because DABS has a higher potency than DASE.

    Nice ideas though
    Actually with Dark Passenger at 120 potency it is still a loss to use against single targets since the same 2400 mana could fund a 140 potency Dark arts instead, this is before you consider things like slashing debuff. Even at 154 potency it is now just a break even on single targets. To make it any sort of meaningful gain with this mp cost we need to buff it north of 200 potency. Another way to do this is to remove the mana cost associated and leave the skil potency as is, that is why I picked this route.
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  10. #10
    Player
    MauvaisOeil's Avatar
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    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    The uptime on blood weapon would be about 63% and 75% on blood price, so we are approaching stance territory here. Turning the effects of blood weapon and blood price into stance effects of grit and dark side would be a nice solution.
    On this field : having BP baked in Grit and Blood weapon beeing the DPS stance would fit enough. I allways found odd that we have no "dps stance", as Darkside is more of a Storm's Eye counterpart.
    (1)

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