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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    If you are actively hunting, you should never miss one in the zone you are in. You shoulnd't be complaining if you are at your house crafting and miss one. the system is not designed for everyone on the server to get credit.
    (6)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If you are actively hunting, you should never miss one in the zone you are in. You shoulnd't be complaining if you are at your house crafting and miss one. the system is not designed for everyone on the server to get credit.
    Considering hunts are supposed to be a community activity and it's impossible to solo even A ranks when at relevant level (currently all Stormblood hunts), I sincerely doubt this was the intended design. Increasing the HP, level or lowering ours wouldn't change anything except make ARR and HW hunts not die simply by giving them a dirty look.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Considering hunts are supposed to be a community activity and it's impossible to solo even A ranks when at relevant level (currently all Stormblood hunts), I sincerely doubt this was the intended design. Increasing the HP, level or lowering ours wouldn't change anything except make ARR and HW hunts not die simply by giving them a dirty look.
    Its been stated that A ranks were designed for parties of 4-8, and S ranks were designed for 3 parties of 8. No where close to the mobs that go to them
    (2)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its been stated that A ranks were designed for parties of 4-8, and S ranks were designed for 3 parties of 8. No where close to the mobs that go to them
    Assuming this correct, they were incredibly naive then. It doesn't really add up since they actively promote massive groups by adding raid tokens and the new mount. That will only encourage more people to hunt, which they have to know. Either way, hunts are presented as open world content and treated by the community as such. Like I said, it wouldn't change anything to scale old hunts to what they used to be. You don't even need parties now.
    (0)
    Last edited by Bourne_Endeavor; 11-03-2017 at 12:51 PM.

  5. #5
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If you are actively hunting, you should never miss one in the zone you are in. You shoulnd't be complaining if you are at your house crafting and miss one. the system is not designed for everyone on the server to get credit.
    Not true at all, hunts can spawn very far away from the person who triggered the spawn, all it takes is 1 trigger-happy person pulling as soon as they get there for the spawner to not get credit. Seen it happen with bird of paradise, croque mitaine and nunyunuwi.

    Item levels keep rising, but hunt HP remains static.
    (3)