It's one of my largest 4.0 complaints as well. There's a lot that's changed, and some of the decisions made by SE are utterly baffling.
Going into 4.0, I thought, and hoped, that what they were going to do with it is take some abilities and combine their effects (things like combining Foresight and Awareness into 1 button, combine Convalescence and Bloodbath, and then take skills that are almost never used (like Tempered Will) and put THOSE into cross role, instead of valued cooldowns and utilities getting removed from 1 job, nerfed, and then passed out to everybody.
It would have made so much more sense and would have reduced button bloat in a similar fashion, to simply combine weaker skills into one button, instead of just cutting powerful abilities from the game altogether, or making us go into cross-role to get them back.
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