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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doki View Post
    The boss FATEs are definitely impossible in old zones these days, this would be a good solution to that. However some of these FATEs can actually take longer than an Stormblood A rank to kill, so I would hope they would take that into account as far as rewards go. Otherwise they will remain unused. As it is now, half the A ranks in SB zones that are called, only a handful show up.
    Time taken to kill has nothing to do with reward, reward is based on rarity. So if a boss fate spawns twice as much as an A rank, then the reward would be roughly half irregardless to difficulty,
    (0)

  2. #2
    Quote Originally Posted by Lambdafish View Post
    So if a boss fate spawns twice as much as an A rank
    is this actually true? the real boss FATEs (Odin, Behemoth. Coeurlregina, etc) spawn about the same as S Ranks.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SendohJin View Post
    is this actually true? the real boss FATEs (Odin, Behemoth. Coeurlregina, etc) spawn about the same as S Ranks.
    Oh... I was thinking boss FATEs like Cancer and Gorgimera, not Odin, Behemoth etc.
    (0)