Hyperbole. Strawman. nothing purchasable so far grants a significant advantage over other players. why the hell would they make jump potions for anima weapons when 2.0 version is still a grind. What am I winning if my squadron is max level?
But what I don't understand is why the hell do we need jump potions for retainers, that's starting to look a little pay to win to me. What will be next jump potions for anima weapons? jump potion for squadrons or how about a jump potion so you don't even need to click start on the title screen.

Well if everyone has 8 retainerd all max you pretty much just flooded the market board with a bunch of built in bots that wouldn't of been there as generally people are lazy and cant be bothered to do the grindy gathering lets for argument sake say I had 8 bard retainers that's awesome that's 80 of an item lets just say gaz skin while i go do a dungeon with no effort at all. Let break it down further so that's 25 ish leathers every 40 mins oh I can see no problem at all until everyone and his dog starts this and tanks the in game economy


The opinion will vary wildly in that topic.
Many people are against the sale of sub tokens because RMT is pay to win, but additional retainers can generate millions of gil every few days. So it depends whether you consider turning real money into gil pay to win or not.
for what its worth, I don't at all consider it pay to win in FFxiv because gil cannot get the best gear in the game short of paying other people to clear content for you, which I cant imagine clearing V3S/V4S with 1 complete dead weight. I also dont gather/craft or own a house and I find myself barely spending gil at all. and even then, very little content is gated by high iLvl so they win nothing in my eyes.
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