Most important thing to remember is right there in the announcement:
"New Optional Items Available!"
That's all. Optional.
Want it? Get it.
Don't want it? Don't get it.
/endthread
Most important thing to remember is right there in the announcement:
"New Optional Items Available!"
That's all. Optional.
Want it? Get it.
Don't want it? Don't get it.
/endthread

its not really end thread but I guess the better point about adding jump potions is a mmo is suppose to be a time sink to keep your player base doing something, anything but when you start removing parts of it that take weeks to do your really removing the reasons for them to login day after day and SE doesn't have the best track record when it comes to amount of content in each patch
its not really end thread but I guess the better point about adding jump potions is a mmo is suppose to be a time sink to keep your player base doing something, anything but when you start removing parts of it that take weeks to do your really removing the reasons for them to login day after day and SE doesn't have the best track record when it comes to amount of content in each patch
http://www.siliconera.com/2017/08/30...ch-4-1-beyond/
"On Jump potions, it is not as used THAT much as people would have thought"
Oh, look at that. While we're at it, why don't we go ahead and point out the fact that the entire game is optional. Hmm, guess we don't need the forums for anything now, do we?
Now that the sarcasm is over, let's be serious. When people make a suggestion like this, it's because they see opportunities to improve their enjoyment of the game. I bet the group of people find find more enjoyment in glamours and decorating houses is much larger than the group of people who find enjoyment in end-game raiding. With that in mind, doesn't it seem a little bit unfair that the larger group is paying "optional" fees for content that ultimately helps fund the "free" content that the smaller group enjoys? What if SE started charging $5 for each attempt at unending coil instead of charging for glamours/dyes in the mog station? After all, why are 95% of the people paying for content that only about 5% are even getting a shot at? Why not make the 5% pay for what they enjoy?
Of course, that's not going to happen. I don't know why this is, but casual players tend to also be casual with their wallets. Granted, I've heard of HC raiders spending tons on buying gil from RMT to support buying all the gear/consumables they need for bleeding-edge raiding. Too bad it's all done out of sight of the ToS or maybe there'd be some hard statistics on how much raiders pay to win (or not). Maybe if that admission fee also came with stuff to actually help with raiding that HC raiders would find the arrangement acceptable (as they'd no longer need to violate ToS to buy supplies), but then it'd just make more sense to sell actual gear and stuff through the Mog station and not bother charging admission fees because we all know the admission fee would then be that you bought your gear off of the Mog station to raid on day 1 (because no bleeding-edge raiding teams going to want their team using anything less than the best for gear/consumables). Oh wait... now I'm advocating for true pay to win? I suppose that's what people actually want (and why we can't ever shake the bane of RMT advertising).
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