Quote Originally Posted by RiyahArp View Post
You get unique mounts for a certain number of wins in feast and each frontline modes, you get to buy five sets of gear from wolf marks, with another set that you could get from seal rock, and the recent frontline and feast modes all have a mount available for so many wins. There are several unique minions and orchestrion rolls you can only get from pvping. It's not like there are no rewards.
It's less an issue of no rewards, but an issue of lengthy amounts of time without any new rewards.

The Original ADS mount has been around since Secure was new, requires 200 wins with the same GC, and the achievement tells it wrong: If you were to get 199 wins with the Flames then switch to Adders, your next win counts as 1/200. You don't lose progress on the Flames, but the number doesn't go up til you go back.

The Field Commander's Set is a nice reward to show how much you've won in Seal Rock. . . if only people were more apt to play it.

The materia vendor at the Wolves' Den Pier STILL had the useless materia from the original Wolves' Den arena (The Fold) until 4.0. He still currently only has 2 songs and the cheerleader minion, which is untradable, thus once you have one, you'll never buy one again.

It's been almost a year and a half, and Shatter is STILL the newest mode in Frontlines. Slaughter was just unceremoniously removed, and Secure sat through all of Heavensward, abandoned at level 50. So long in fact, only veteran PvPers even know what it is or how to play it.

As far as PvP gear goes, we got new sets in 3.0, then 3.25, then finally Garo in 3.5, always below the current endgame PvE item levels (so they couldn't even serve as filler gear), and all of it still with the dead Morale stat. With gear being purely glamour now, you'd think they'd be more willing to add more with major update patches.

It goes without saying if PvE content had this kind of sporadic support, players would be quite enraged. SE's terrible double standard rears its ugly head again.