
Originally Posted by
Murugan
What exactly "sucks" about it, that non-endgame players can buy the loot? That has got to be the silliest excuse I have ever heard. So what if they do? How does that affect you? No one requires you to go buy it on the MW, you can get it through content you enjoy and so they can they.
Why do you have to dictate to everyone how they progress through the game and obtain rewards?
Furthermore, since you hopefully realize that the majority of best in slot gear is slotted crafted gear anyways then you know that in order to have the best gear in the game you do have to buy it.
If we had craftable and sellable HNM drops back, then at least people in endgame would have an enjoyable option to make gil.
As it is right now this is Craft Fantasy XIV, crafting is the best way to get gil and the only way to get the best items (which are all sellable/tradeable/craftable).
In FFXI I farmed NM and HNM for gil because I don't enjoy crafting, why can't I have that option here? How does it harm you exactly?
If other people like to craft, or farm sheep in Coerthas, or do any number of things for gil to buy items me and my LS can kill which they can't then why shouldn't we able to translate our hard work into gil by trading those mats or crafted items to them?
Do you have any argument that isn't built in some absurd sense of elitism or complete misunderstanding of how this game even works?
You've been getting solid arguments against the proposal you are supporting, but you've been blinded by your obviously passionate hate for elitism.
However, I'll bite.
Currently, as confirmed by Yoshi-P, the gear hierarchy is as follows:
Multi-melded crafted gear > U/U Raid/Instance gear > single-melded/unmelded crafted gear.
As you so clearly put, the way to obtain the best gear in the game already comes through the efforts of gather and craft classes - relying more heavily on the latter. Therefore, to form a balance, there also needs to be gear only obtainable through battle content, and that gear has to be very good in order to drive people to do it.
Currently, there is at the very least that balance. What Akuun is suggesting destroys this balance and empowers crafting classes even more, while making battle classes essentially into a DoL. Instead of using a pickaxe or a hatchet, we're using tools of war to farm mats for crafters yet again. This, I'm afraid, is no solution at all.
Would I like to see content that involves dropping of parts to be made into rare gear? Sure! It was great. They can put more open world content that involves killing NMs or such and incapacitating for drops and using those to make green gear. Such gear (see Silver Tricorne) could also be melded and it would be yet another fun form of content.
The point is, there needs to exist the currently DoW access only rare loot that we have now.
The issue isn't that DoW do not need crafters to get their Ifrit weapons now - which is what Akuun's idea attempts to tackle. The issue is the double RNG, which we already know is temporary in favor of a new looting system SE is designing.
Again, you've already said that the best gear comes from crafting. On top of that you are supporting an idea that makes the 2nd best tier of gear come from crafting as well. What this tells me is you are simply expressing your rage over the cards Lady Luck has dealt you, and simply opting for a system where you can have full control over who gets what while desperately trying to justify the validity of the balance of such a system.
The Ifrit weapons are strong. They are desirable even over double melded weapons for DoW at the moment. Considering the % chance of triple+ melding a weapon with high tier materia, the rarity of these weapons dropping is perfectly sensible.
The problem is, and always has been, the rage induced by seeing a duplicate you get go to waste when someone in the party could use it. We can all agree on that.