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  1. #10
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm pretty sure most people agree the current loot system for Ifrit sucks.

    The problem is, the idea proposed by Akuun also sucks.

    Let's see if what SE implements will suck too, because they're gonna do whatever they already have planned anyway.
    What exactly "sucks" about it, that non-endgame players can buy the loot? That has got to be the silliest excuse I have ever heard. So what if they do? How does that affect you? No one requires you to go buy it on the MW, you can get it through content you enjoy and so they can they.

    Why do you have to dictate to everyone how they progress through the game and obtain rewards?

    Furthermore, since you hopefully realize that the majority of best in slot gear is slotted crafted gear anyways then you know that in order to have the best gear in the game you do have to buy it.

    If we had craftable and sellable HNM drops back, then at least people in endgame would have an enjoyable option to make gil.

    As it is right now this is Craft Fantasy XIV, crafting is the best way to get gil and the only way to get the best items (which are all sellable/tradeable/craftable).

    In FFXI I farmed NM and HNM for gil because I don't enjoy crafting, why can't I have that option here? How does it harm you exactly?

    If other people like to craft, or farm sheep in Coerthas, or do any number of things for gil to buy items me and my LS can kill which they can't then why shouldn't we able to translate our hard work into gil by trading those mats or crafted items to them?

    Do you have any argument that isn't built in some absurd sense of elitism or complete misunderstanding of how this game even works?
    (2)
    Last edited by Murugan; 11-15-2011 at 05:55 PM.