Quote Originally Posted by Jennestia View Post
This was solved in FFXI by making your own party.



It was done in WoW therefore people feel it should be in every MMO. The only interaction that would be left is within Cities and Dungeon Lobbies (if these even exist with cross-world) which means communities of the specific server would cease to exist. You'll still have your linkshell this is true, but you won't ever be able to say "Oh you're from Trabia? Me too, do you know of x? S/he is one of the nicest people around!" because all interaction would be with people outside of your world that honestly won't matter to you.

So the benefit: More people to do dungeons with.
The downfall: Everything else.
A giant barrel full of dead rotting red herrings. Some content requires bodies, not necessarily conversation about John Doe on your server. If a substantially reduced wait time means I party with people from other servers and maybe give up a trivial interaction where I'm asking the people in the party if they have heard of X and how nice they are, who cares?

"All interaction..." and "everything else" are so wildly exagerated as to be ridiculous.

You also succeeded in completely neglecting WoW's guild system that promotes guild play through guild achievements (that have tangible benefits to the guild and not just titles).

Nothing is stopping you from being xenophobic and forming your own party exclusively comprised of people on your server.

The cross-world system shortens the amount of time people spend waiting for things to happen. This is in keeping with SE's aim to make this game more time-conscious player friendly. From personal experience in WoW, if done properly, it works just fine. People still converse among other people on their server, they still play with friends, and when they want to just do some content, they cue up and do it. The world goes on.