Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 78 of 78

Hybrid View

  1. #1
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    you also have a chance to start making party,s and not use cross-world dungeon functions. i prefer not wait/make party,s for hours. true story: i remembered lvling redmage while making my party's and a bluemage begged me to join my party and said he "didnt find any exp party,s for monthes". now i would be sad if cross-world dungeon functions is not being implemented. tbh lets not kid ourselves and say the "community quality will crumble because of cross-dungeons", there are many ninja-looters. asshats. retards in every server that a community will do nothing about. the best thing if you encountered these individuals is why not blacklist them so you can never see them again?
    (2)
    Last edited by Bearforce; 11-16-2011 at 04:04 PM.

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Even in the current state of the game, I've never spent hours looking for a party. An influx of new players combined with a more intuitive party building system will cure most of the problems people have mentioned.
    (1)

  3. #3
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    They have annouced that cross-serger grouping is coming, but the have not specified what they will do for grouping or how they plan to implement it. They have not indicated whether they will use a dungeon finder model, but it sure appears to be likely.

    I know that some have said that they are welcoming this feature, but I hope they offer an alternative manner of grouping similar to the FFXI model. This allowed you to choose from your server community and set up the party how you liked because, like it or not, there are people who you did not want to party with.

    Honestly, I dont want a party with 3 dragoons, 2 pups, 1 bst, 1 warrior and a dancer healing.

    There is a sense of community on a server when you get to know people and recognize them. I'd rather have the choice to not use a dungeon finder. Players should have different options other than always having to wait on your friends availability or grouping with total strangers. The single server based grouping model encouraged interaction between players. There were groups that you could join if you were on different jobs. You could choose to start the party yourself.

    With the /seacom feature, you could describe your characters gear and knowledge or the fact that you even used food to enhance your play. Those were important when forming parties.

    Do we really need another MMO with a dungeon finder? Hasn't that been done before? I really don't look forward to playing Final Fantasy when its instanced dungeons and a cloned dungeon finder.
    (2)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Sorel View Post
    Is Producer/Director Yoshida's plan to implement cross-world dungeons a good idea? What are the positive benefits? What are the negative repercussions?

    I've been asking myself these questions for the last couple weeks. My MMO instincts tell me that this is a bad idea. My personal friends who play World Of Warcraft tell me that it ruined that game for them. The few comments that I have seen on these forums on the subject seem to be violently negative.

    But I feel like I'm only getting half of the story. Producer/Director Yoshida seems to be very much in favor of this system, but he doesn't really explain why, or demonstrate what the gameplayer will gain when such a system is implemented. Can anyone in the community see any merit for implementing cross-world dungeons?

    I'm looking to start an open and honest discussion taking both sides of the argument into account. But if we can't figure out any positive benefit for cross-world servers, then we need to let Producer/Director Yoshida know in no uncertain terms that we do not want it implemented.
    The pros of cross server instancing (to me) is increasing the selection pool of players interested in the same content at that level range. For low population servers and lonely time zones, this is great! If you're looking for population from your own server, you would assemble a party as done now or the search tool to find parties.

    Drawback, making friends (or enemies) cross server and having no decent way to keep up comms or link up again (or avoid linking up again).
    (0)

  5. #5
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    There is no case, it was already decided and work started. Period. Close Thread.
    (3)

  6. #6
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Not to put rose-colored glasses on and blow sunshine up the community's collective arse, but one of the positive side effects of having a long, difficult, and frustrating party building system was that a party leader tried minimizing having to do it repeatedly. In FFXI, it was in the party's interest to teach and train a sub-par player how best to perform their role, because the alternative was to wait for an hour or more for a different player. Make no mistake ... kicks did occur. But it was not over trivial matters. The replacement cost to the party would have been too great. This side effect led to a legion of competent players being taught and trained over 7 seven years from newbie to veteran.

    Everyone has seen the new MW3 ad on TV, right? It's one of the better video game ads out there ... for various reasons. But one of those reasons (whether it is true or not), is that it shows a veteran player taking a newbie under his wing and teaching him the ropes ... "Watch and learn". By the end of the ad, the newbie becomes as good of a player as the veteran. It's almost touching.

    What if the ad was instead of a veteran kicking newbies from his squad until he found the partner that suited him? Probably would be a less fun ad, no?

    This discussion is not only "for" or "against" and here is why. It also to explore the "why". If we as a community can get to the heart of why "this" is good, but "that" is bad we can ask Produce/Director to implement features that mitigate or eliminate the bad, while keeping the good.
    (5)
    Last edited by Sorel; 11-17-2011 at 04:03 AM.

  7. #7
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    snip
    Agreed.

    Also, I was thinking... when a person's team is nothing but the equivilent of AI's to them, there is 0 reason for them to care. If I log in to the tank taking off to the next room, he is obviously not a team player. A good team leader/player will check his group, ask if everyone has done the dungeon, allow people to give out buffs, etc. LFGs do not foster team play, they just make it possible for people to complete content.
    (0)
    Last edited by Chezen; 11-17-2011 at 05:50 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

Page 8 of 8 FirstFirst ... 6 7 8