Ah, I did this. It was actually quite fun, holding my breath all the way lol. I don't think I would have made it without my chocobo though. Key was to keep all my buffs on and keep moving.



Ah, I did this. It was actually quite fun, holding my breath all the way lol. I don't think I would have made it without my chocobo though. Key was to keep all my buffs on and keep moving.


Small start but this is just a band-aid on a much larger problem. As usual, when SE sees something that requires legitimate balancing they grossly overcompensate. This is a problem in FFXI and has carried over to FFXIV. When FFXIV first launched there every few high level mobs anywhere. SE recognized this as a deficiency and rightly so. But in correcting this problem they placed packs of high level agro mobs <65-95> at almost every choke point in the game. This problem needs a comprehensive review and proper corrections made where neccessaryIn patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.
While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.
Please hang on for a bit until patch 1.20.


If you run the northern path nothing is past 50 really, if you get hit by those mobs you just aren't watching out, FFXI wasn't about running into any area and crossing it safely, this concept was more or less brought into XIV, you watch for mobs, and you take your time in aggro heavy zones, we've all done, most of the people on these forums have passed the exact quest you're talking about without chocobos, little to no reason to bitch.
As it happens I just took a friend to mor dhona yesterday to do this quest since they had never been there before. I could have teleported us there and get it done quick, but decided to go the long way to give them a feel of what getting to mor dhona was like back in the day, and also pick up some aetheryte gates in the process.
We chocobo'd all the way from uldah, going north through camp bluefog, then took a little detour to pick up the bluefog aetheryte gates that are heavily surrounded by level 70-80 drakes and such.
We entered mor dhona from the bottom and circled it to get to the quest spot, this was the easiest part of the journey, only a few lv~50 eyes that can be easily outrun
After the quest, we continued to circle mor dhona up to the last aetherial gate, surrounded by lv90 Peistes, Ogres and bombs
There was a very real sense of danger in doing all this, fortunately we managed to avoid all aggro, but this is precisely what made an -otherwise boring- journey exciting and fun!
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Thank you for the response!
7UP!


Ahhh Mor Dhona, I remember back in the day (i know game is only 1 yr old but meh) when i was a lil lvl 20 LNC I decided to run to Mor Dhona (partly cos I needed to get to bluefog for a local, now that was scary I was screaming to bluefog the screaming through Mor Dhona and somehow I managed to get to courthas, dont ask me how, then a raptor oneshotted me so i gave up then lol.
Only a couple of deaths in Mor Dhona hitting every aether on the way was a fun day though, and this was before the days of chocobos.
50 :P But if eyes are a problem for you, you can just take your time, and wait for the right moment to run behind them, they only aggro by sight.



I did this quest with two friends, and while we died a few times, it was one of the most interesting quests and for sure a lot of fun
After we got the crystals we took a tour through Mor Dhona, around the lake to get more camps and to see the dragon from different angles.
It was very dangerous, and because of that, very exiting
In my opinion, it would be sad if the dev team replaced the monsters in a way that would make a safe route.
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