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  1. #1
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    Join Date
    Apr 2011
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    509
    In patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.

    While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.

    Please hang on for a bit until patch 1.20.
    (28)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rukkirii View Post
    In patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.

    While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.

    Please hang on for a bit until patch 1.20.
    If possible, can you look into mob placement for the R36 BTN quest? Back when I did it getting to the quest was suicide even on a level 50 class.
    (1)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Corrderio View Post
    If possible, can you look into mob placement for the R36 BTN quest? Back when I did it getting to the quest was suicide even on a level 50 class.
    There are no aggro mobs on the way to this area. Look at the map again and you'll see the route. :P
    (1)

  4. #4
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Rukkirii View Post
    In patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.

    While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.

    Please hang on for a bit until patch 1.20.
    Small start but this is just a band-aid on a much larger problem. As usual, when SE sees something that requires legitimate balancing they grossly overcompensate. This is a problem in FFXI and has carried over to FFXIV. When FFXIV first launched there every few high level mobs anywhere. SE recognized this as a deficiency and rightly so. But in correcting this problem they placed packs of high level agro mobs <65-95> at almost every choke point in the game. This problem needs a comprehensive review and proper corrections made where neccessary
    (2)