It will be nice if they could pop that on the soul survival, because really, so many fights that doesn't spawn adds and that one skill is just sitting in my hotbar collecting dust.
It will be nice if they could pop that on the soul survival, because really, so many fights that doesn't spawn adds and that one skill is just sitting in my hotbar collecting dust.
Id much rather have them rework Sole Survivor into an hP/mp-leech effect (ala Bloodbath) for the whole party. DRKs sustain is already the worst of the 3 tanks- but thats been discussed on many other topics. 3.x Delirium fits perfect for the job I think, it already had the magic-enfeeblement theme to it and gives us back our 2nd DPS combo to break up all the souleating.
Just the two suggestions that are mentioned here gives DRK 2 more options for party utility and I dont think it would be very hard to implement them
DRK needs dmg,physical migation,utility to compare 2 others.
Dmg we need to be upper than a pld but below a war
Physical Migation now pld can block magic we need our physical defense buff that where dark mind need changes.
Utility I like idea BUT it pending how good combo is if it downgrade souleater combo i would garanteed no one will touch it.
even if it was a 0 potency GCD, the dps increase on casters/healers/PLD would easily make up for it.DRK needs dmg,physical migation,utility to compare 2 others.
Dmg we need to be upper than a pld but below a war
Physical Migation now pld can block magic we need our physical defense buff that where dark mind need changes.
Utility I like idea BUT it pending how good combo is if it downgrade souleater combo i would garanteed no one will touch it.
we're talking about a debuff with 100% uptime similar to the slashing/piercing/blunt ones.
With such utility, DRK would be OK at it's current DPS given the rDPS contribution. It could even justify not having party shields, though they do need another form of physical mitigation (ideally through Dark Mind).
But mostly, it would allow casters to have a competitive spot for speed runs.
You know this is a great point, casters have been left behind in favor of melee comps for speed runs having Drks provide a debuff to magic resistances/ magic vulen would be a great asset and unique to Drk to make them comparable to bring into groups. I agree with this as it gives more flexible options.
I think Dark Passenger collects even more dust... I mean, I haven't used more than a couple of times since SB launch.
At least, Sole Survivor has some little use in most content.
Also, imagine how Casters are gonna love you if you put an aoe magic vul debuff with DP :-D
Sole Survivor in savage is about as useful as the old shake it off. Even when it can be used it basically provides is benefit when you least need it for the most part.
A magical debuff for Drk?
Sounds pretty good... With this, Drk got some synergy with all magic classes and more further with a summoner. And what if the Drk and the Summoner where to chain their debuff just after the first one finished? Could be ridiculous.
But applied to Dark passenger or a third combo? When you see this, it's be quit cheated. With DP then it's a massive debuff on every single mobs before you... Akh Morn and Infect will be the most powerful attack with such a thing, even too high.
And if it's a third combo then you can maintain the debuff for ever... Even more broken...
Putting this on sole survivor could be better for balancing it
Still you got a good idea
DRG paring with BRD/MCH would like to have a word with you.A magical debuff for Drk?
Sounds pretty good... With this, Drk got some synergy with all magic classes and more further with a summoner. And what if the Drk and the Summoner where to chain their debuff just after the first one finished? Could be ridiculous.
But applied to Dark passenger or a third combo? When you see this, it's be quit cheated. With DP then it's a massive debuff on every single mobs before you... Akh Morn and Infect will be the most powerful attack with such a thing, even too high.
And if it's a third combo then you can maintain the debuff for ever... Even more broken...
Putting this on sole survivor could be better for balancing it
Still you got a good idea
That said, I really like the idea of DRG having a magic vul debuff. Anything to help casters.
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