Two things. That colour my perception. We have laws because people/companies can't be trusted to be decent. So a company pretending that people would act decent seems silly. Second it took them not one not two but four years for a solution.
I am not against the lock. It should have happened in 2.55 at the latest. I am against the idea that a company took cash and never actually had a lock system in place for four years. You think it took them four years to get this to work?
It is not a two way street for me. I am legacy and I don't pay the other players in 14. I blame the company I pay for making, OK not making but profiting from a situation. That I have to live with. I also expect only one response for the next two years if this comes up in live letters. Something vague about population adjustment and looking into it. They have been very ignore problems and hope they go away. It truly doesn't hurt them that Balmung is locked. They can ignore this problem till 5.0 say they are trying for a few weeks and ignore it again for two years.
If I had my way since server transfers are possible I would have moved the top three NA servers into a new data center when we got the new servers pre 4.0. Split them into at least 6 or 7 with the threat that I was only going to allow X number of logins per server at 4.0 launch and risk monster ques if you don't transfer. Stabilize those and then open them up to new transfers. That is a situation that most benefits those players and players on other data centers. But that would have cost them some money and they had some wasteland servers they can never merge so force players on full servers to help them fix their other problem.
I so had to add this from another thread today from a poster. This is why all ideas that cross any not just SE desk but any desk. Is "enough" people are cheats, and you need to design with them in mind.