Quote Originally Posted by kikix12 View Post
Solution...make healing part of the parser that shows effective healing and overhealing done...
There is one issue with this solution, effective healing is dependent on the performance of the rest of the group. If a party makes a lot of mistakes, more healing is required. The heals per second go up. If the party does things perfectly, little or no heals are needed. Now, you could compare the effective healing and the damage per second and the total activity to get an informed decision on the performance of your healer(s). But, let's face it, that's a lot to expect from your average player. They'll just treat HPS like DPS and go from there.

You see, the problem is not the parser. The problem is people want a single number to measure performance, just like the Olympics, and MMO's aren't like that. Raids (and dungeons) are complex puzzles to solve involving multiple skills. Things like situational awareness, decision making, and knowledge of your role, and knowledge of all your abilities are all important but hard to measure. They certainly don't meld together into one all pervasive number. Yet, things like parsers give the illusion that it can.