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  1. #11
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    only problem i have with the map system right now is that the coordinate bars aren't floating
    (1)

  2. #12
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Murugan View Post
    What do you mean what is X and Y. They are static designations.

    X always refers to horizontal,

    Y always refers to vertical.

    It is always written as (X, Y) just like how you would write (D, 5) and not (5, D).

    It is standard in any grid. It isn't anti-logic for anyone who made it past 5th grade mathematics.
    ^this. I mean, come on really? We can't handle a normal grid system that is standard in math and science?

    I wouldn't object to having a (letter, #) system but the current system works too. Also if someone asks you where you are, just type <pos>. All the guesswork is taken out for you.
    (8)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    (X,Y) using numeric values makes way more sense than ([letter],[number]). We are playing a MMO, not Battleship. Also the point of using (X,Y) is that you can then easily sub-divide coordinates.

    (26,24) could means (26000,24000). It enables players to easily pinpoint NPCs etc.

    DAoC had a such system and it was efficient.

    /loc : display your current location (X,Y)
    /faceloc X Y : make your character face the location you entered
    (5)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  4. #14
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    They did say that in 2.0 the areas will be split into zones, the (letter-number) system could work when that happens, since zones "should" be smaller than entire regions, right?
    (1)

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Hopefully in 2.0 they will have a mouseover tooltip on the map to display the location, either that or static tooltip on the top right corner. (Minimap co-ordinates would be nice too Yoshi-p)

    Similar to the post above so we can get co-ordinates like (26.56, 35.40)

    Quote Originally Posted by Arkine View Post
    They did say that in 2.0 the areas will be split into zones, the (letter-number) system could work when that happens, since zones "should" be smaller than entire regions, right?
    As I mentioned above the devs have already said the maps will still be too big.
    (1)
    Last edited by Jinko; 11-15-2011 at 10:44 PM.

  6. #16
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Arkine View Post
    They did say that in 2.0 the areas will be split into zones, the (letter-number) system could work when that happens, since zones "should" be smaller than entire regions, right?
    Kinda sad that this needed to be said a third time in this thread and it's only been 2 pages.

    Yoshida said that the maps will still be too large to use A-Z.
    (4)

  7. #17
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I see a lot of people make this mistake and I do not know why, maps are always, and have always been (X,Y).
    (2)

  8. #18
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    This is a really stupid thing to care about. Once you get it, you get it, so there's no need to fix something that doesn't need a tweak, but just a little effort from the players to get it.

    Not being a jerk, just being right.
    (5)

  9. #19
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    (#,#) works because maps have always and will always be read (x,y) never (y,x) if its causing you problems then you need to go back to school I think, I have known this since I was 8 years old.
    (4)

  10. #20
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I must say,

    I am really surprised at how many people defend this grid schema used on the maps.

    Location A-2 is very clear
    Location 2-3 is not

    I used X/Y verbiage in my original thread, but at no point that I am aware of does SE actually allude to this in the game. They make the assumption that you know.

    I do know. I have always known. Knowing was never the point. There are people out there that don't know. There are people out there that are dyslexic. There are people out there that find this challenging.

    Letter - Number takes any guess work out of it, and doesn't require prior knowledge of anything.

    I think you all have a big hard on for a sub-standard grid schema. I still have not seen anyone provide a reason why using number - number is superior.
    (4)

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