only problem i have with the map system right now is that the coordinate bars aren't floating
only problem i have with the map system right now is that the coordinate bars aren't floating
^this. I mean, come on really? We can't handle a normal grid system that is standard in math and science?What do you mean what is X and Y. They are static designations.
X always refers to horizontal,
Y always refers to vertical.
It is always written as (X, Y) just like how you would write (D, 5) and not (5, D).
It is standard in any grid. It isn't anti-logic for anyone who made it past 5th grade mathematics.
I wouldn't object to having a (letter, #) system but the current system works too. Also if someone asks you where you are, just type <pos>. All the guesswork is taken out for you.
(X,Y) using numeric values makes way more sense than ([letter],[number]). We are playing a MMO, not Battleship. Also the point of using (X,Y) is that you can then easily sub-divide coordinates.
(26,24) could means (26000,24000). It enables players to easily pinpoint NPCs etc.
DAoC had a such system and it was efficient.
/loc : display your current location (X,Y)
/faceloc X Y : make your character face the location you entered
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
They did say that in 2.0 the areas will be split into zones, the (letter-number) system could work when that happens, since zones "should" be smaller than entire regions, right?
Hopefully in 2.0 they will have a mouseover tooltip on the map to display the location, either that or static tooltip on the top right corner. (Minimap co-ordinates would be nice too Yoshi-p)
Similar to the post above so we can get co-ordinates like (26.56, 35.40)
As I mentioned above the devs have already said the maps will still be too big.
Last edited by Jinko; 11-15-2011 at 10:44 PM.
Kinda sad that this needed to be said a third time in this thread and it's only been 2 pages.
Yoshida said that the maps will still be too large to use A-Z.
I see a lot of people make this mistake and I do not know why, maps are always, and have always been (X,Y).
This is a really stupid thing to care about. Once you get it, you get it, so there's no need to fix something that doesn't need a tweak, but just a little effort from the players to get it.
Not being a jerk, just being right.
(#,#) works because maps have always and will always be read (x,y) never (y,x) if its causing you problems then you need to go back to school I think, I have known this since I was 8 years old.
I must say,
I am really surprised at how many people defend this grid schema used on the maps.
Location A-2 is very clear
Location 2-3 is not
I used X/Y verbiage in my original thread, but at no point that I am aware of does SE actually allude to this in the game. They make the assumption that you know.
I do know. I have always known. Knowing was never the point. There are people out there that don't know. There are people out there that are dyslexic. There are people out there that find this challenging.
Letter - Number takes any guess work out of it, and doesn't require prior knowledge of anything.
I think you all have a big hard on for a sub-standard grid schema. I still have not seen anyone provide a reason why using number - number is superior.
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