Quote Originally Posted by zuzu-bq View Post
All SMN needed was QoL changes, they got some buffs and that mixed in it. The only real big problem right now are Pet UI which can simply be solved by Sicfrit without much dps loss over a perfectly controled Obey Ifrit and latency dependance. Bahamut design is problematic in its core but I don't see them changing it. SMN is mostly fine right now actually but I can see SE buffing them again because they like doing that.
Most people here would disagree with you.
Name me one class that has itself, gated and locked behind it's own mechanics like aetherflow.

The class itself, (for lack of better example) went from a vehicle with an automatic transmission, to a manual for no rhyme or reason. You can either wait 31 seconds into your opener to use your most important cooldown, (15 seconds it takes to burn three festers, full dreadwyrm duration) to use aetherflow, or you can do what most people do, and burn aetherflow and dreadwyrm as quickly as possible. (A play style that goes against the design choice for the class but does more dps)

Pet ai isn't solved by just using sicfrit. That's like saying "Oh hey, my car can only turn left, so as long as I never need to turn right it's fine!"
Bahamut ai and mechanics are more then frustrating, and Devotion is an action that has a delay, because it initiates another action. As it stands, the squadron Ai is better then pet Ai.

The class doesn't need buffs, it needs smoothing out.