Man, that’s way too complicated, way too much rework, it's a new class here you’re doing.
Also, something I dislike with your proposals is that you introduce things that will widen the skill gap and aggravates death penalty (the stack system for the ruins) even more, while we're trying to get rid of that. Beware that anything with a timer or a stack is a gap widener, not a gap narrower.
The changes made recently are very likable, and the number of things to track is just right (we have a lot to track but it can please more skilled players, and it’s not unfathomable either with training). I really only have three last problems with SMN as it is now:
1. Wyrmwave. The way it works, you won’t use Bahamut unless you have aetherflow. Make Wyrmwave OUR oGCD, to weave between Ruin II/IV. No need for peculiar oGCD burn (or use of addle), wyrmwave would be the spam.
2. Gate system. Put a bullet through its head and be done with it. We always seem to run into small 20 secs gates where some skills have to be used before or after but not during. Like “oh no, rouse is up but I’m supposed to Bahamut in 5 seconds”, or “oh no, it was time for trance but the boss jumped, now AF has returned so either I ditch trance or I make aetherflow wait 16 seconds…”
That’s bullsh*t really. Sure, it’s not much of a difference on one mistake, but that’s the exact opposite of a flow. Like tumbling on a step when climbing stairs, and that’s what I believe is behind the word “clunkyness” for many people who don’t know how to express it.
3. Power creep. The first two suggestions are to narrow the skill gap by raising the skill floor. But because of the recent changes, the ceiling is starting to get too high as well (I mean look at fflogs now, SMN inches away from first DPS, when it was last 2 months ago, and look at the spikes from the patches).
It’s starting to get really OP when you add his utility it’s too much. People will start to rant against it. No SMN wants that. So please Square adjust some potencies while you’re at it. (yes I’m asking for a nerf, but I think it’s a reasonable suggestion here given best SMNs current situation, plus I’d take QoL over raw damage anytime.)

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