Page 43 of 132 FirstFirst ... 33 41 42 43 44 45 53 93 ... LastLast
Results 421 to 430 of 1316

Thread: Black Mage

  1. #421
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Sry If I sounded a bit angsty there, But ye I wanted to point out what you said, which is that SMN is idd a problem as things are.

    If SMN gets a bit rebalanced I do think that implementing your ideas of earlier would be more manageable
    (0)
    Last edited by Remedi; 10-24-2017 at 03:14 AM.

  2. #422
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Oh i agree with you Llugen, it really seems they have no clue how to balance things.
    Certain aspects are broken of jobs so their solutions is always just to buff meanwhile the after effect is always a caster being behind
    Like how many times in ARR and HW was it back and forth between smn and blm getting buffs, nerfs, etc..
    (0)

  3. #423
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The thing about RDM is, a job doesn't need to be meta or the best to be desired. Right now people like RDM for unlimited Raise. So even if Red Mages aren't popular for speedrunning, if you aren't doing it (and most people aren't), you'll be fine in a group ready to fix a death with a quick raise and that is why people like them. This thread is to adress the fact BLM has nothing to be liked by others, therefore why people refuse to play with BLMs and why BLM players feel like they add nothing to the party.
    (0)

  4. #424
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    By that reasoning BLM should be valued for his personal dmg like SAM (no slashing doesn't count), what puts him down arguably is the fact that a caster doesn't exist yet.
    However Galvuu he did also say that SE was able to make work and because of that they could be able to make it work again, he did say that puting your eggs in1 basket is less valuable yes but you could make it work as a hoigh risk/reward setting and we did say that death is not contemplated in high play.

    Personally a DPS that is mostly valued by his instant ress (they ARE limited)is not really ok, as we already had fight were diying would put you in a worse situation (hi, phoenix) or had a strict check, this would make their main attraction moot
    Also of note they are in the same archetype of dps as NIN and BRD and they provide much more.

    In other news patch notes are out and nothing on class changes make your own conclusions, but it doesn't bode well imho
    (0)

  5. #425
    Player
    Makrar's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Mak Roe
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    You could buff BLM to be worth it in the hands of a competent player quite easily through potency changes alone but it doesnt change they fact that there is too much synergy going on between melee and ranged.

    IMO all the 100% (or close to it) uptime resistance down debuffs need to die in a fire. They are boring in design and what do they bring to the game apart from restricting job selection in difficult / speed running content? Remove those and lower summoners potency a touch and overall balance starts to look a lot better.
    (0)

  6. #426
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It's simply unacceptable that even two years later (four, if you count bard) that DRG's piercing is "required" for MCH/BRD (required as far as meta is concerned). It boggles my mind that they haven't given piercing to straight shot/hotshot.

    What further blows my mind is that there has STILL been no adjustment to Trick Attack. I don't think the devs truly understand the power of burst windows, which is why burst classes will always synergize better than "consistent damage" like BLM allegedly is now.

    This needs amended. I don't mind the resistance debuffs but they need to be more readily available for more classes. Piercing down is on ONE class. Blunt down is on ONE class. This is unacceptable. Give Ifrit Blunt Down maybe and the ranged their own piercing down.
    (0)

  7. #427
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    It's simply unacceptable that even two years later (four, if you count bard) that DRG's piercing is "required" for MCH/BRD (required as far as meta is concerned). It boggles my mind that they haven't given piercing to straight shot/hotshot.

    What further blows my mind is that there has STILL been no adjustment to Trick Attack. I don't think the devs truly understand the power of burst windows, which is why burst classes will always synergize better than "consistent damage" like BLM allegedly is now.

    This needs amended. I don't mind the resistance debuffs but they need to be more readily available for more classes. Piercing down is on ONE class. Blunt down is on ONE class. This is unacceptable. Give Ifrit Blunt Down maybe and the ranged their own piercing down.
    Or just consolidate them into one PDPS boost and give it to tanks.
    (0)

  8. #428
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Yeah I gotta admit seeing BLMs doing same Damage output and sometimes less due to mechanics and weaker mobility than any other classes, makes me question wether to keep playing BLM even when I have kept it my main class since 1.0 in 2011.
    It sucks hearing that I should try other classes for raiding as others bring more overall usage and utility.
    If BLMs are lacking in utility and mobility, their raw damage should be higher than other classes with raid damage increase utility. Or give BLMs more mobility and give us Spell Speed or something that buffs the entire team as well.

    With last patch they pretty much made Dragoons damage equal to samurai. And DRG also have great raid utility while SAM does not.

    Class balance needs more work imo. I am starting to loose having fun as a BLM ingame lately since Stormblood I am leveling MCH atm and it is sooo amazing to see so high damage numbers and I can walk around freely while doing it and buff my raid.
    (0)

  9. #429
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    That's ultimately the whole point of this thread. NO ONE wants to be shunned for their class or have that inkling in the back of their mind that they should play a different class because it's better or theirs sucks. Some classes will be better at some things than others, of course, and that is how it should be, but no one should be feeling BAD for playing a job, and that's exactly how it feels to play BLM in 4.0 at endgame. (This is a big part of the reason that I think all classes should have at least SOME form of utility, this way party members aren't groaning at bringing a class that is "selfish" and having to either feed them or work around them)

    I believe class synergy is a good thing that adds depth to the game and expands the strategies that groups can use, but it's too limited right now around what is indisputably best. There will always be "a meta", which is fine, and even preferable (not all groups need to be hardcore speed-killers/world prog, and you don't NEED meta to clear content) but other classes should never feel like a burden to bring. That's just really poor design.
    (0)
    Last edited by Llugen; 10-25-2017 at 05:42 AM.

  10. #430
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    FFXIV 1.0 had some THM/BLM spells that could be brought back and reworked to work as a raid utility.
    List of all the old BLM abilities from 1.0: http://www.final-fantasy-14.org/abil...&page=1&ipp=50

    Abilities I think would be nice for XIV ARR. I still miss my Burst ancient magic
    Blood Rite II
    LVL 34
    Thaumaturge
    Spill your own blood in a sacrificial rite, enhancing magic potency to players near the caster.


    Banish II
    LVL 24
    Thaumaturge
    Deals astral damage to and reduces magic defense of enemies within area of effect.


    Initiation
    LVL 22
    Thaumaturge
    Bestow your strengths on another, granting up to four enhancing statuses to an ally.


    Scourge II
    24
    Thaumaturge
    Deals umbral damage to and reduces magic defense of enemies within area of effect


    Stygian Spikes II
    42
    Thaumaturge
    Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies.


    Dia II
    36
    Thaumaturge
    Deals astral damage over time and reduces the defense of enemies within area of effect.
    (1)

Page 43 of 132 FirstFirst ... 33 41 42 43 44 45 53 93 ... LastLast