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  1. #71
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It would be nice if the S rank timers were adjusted to be more in line with how much of a reward they have to offer, since you already have to go through the extra hurdle of spawning once their timer is done.

    They're worth 2.5 times as much as an A rank (Which have a max respawn time of 5-6 hours) in terms of their seal payout, so having a respawn timer of 18-36 hours would be more reasonable then the current 32-96.
    (0)

  2. #72
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    If your approach is to look at other people who already aqquired it and judge your opinion based on that...that is kind of trying to mislead people who don't know better.
    There are people in this game who play this game every day for half a day or longer, a few of these people were able to get this mount.

    I am fine with difficult achievements, but people need to realize that this is a game and your life shouldn't be evolve to get S mobs for several real life years.

    It is just another bad designed achievement, after potd 200 solo (RNG > skill), and new pvp achievements (which are not retroactive, so you played several thousand feast games to unlock "1 match played in feast or fold").

    But I assume you special guys would defend it if it was 5000 S mobs for the mount. You have to consider a limit which sounds reasonable and not defend every decision SE makes.
    (6)

  3. #73
    Player
    Kryis's Avatar
    Join Date
    Apr 2016
    Posts
    59
    Character
    Scarlet Dagger
    World
    Faerie
    Main Class
    Black Mage Lv 70
    This is mount i will never see for myself as i am not much into the hunter stuff^^;;;;
    (0)

  4. #74
    Player
    Androgynous_Rex's Avatar
    Join Date
    Apr 2016
    Posts
    4
    Character
    Chibi Rex
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I agree that the requirement of S ranks should be lowered to 1,000 simply because no other achievement in the game is gated by timers like S rank spawns.

    As someone who collects achievements I know there are achievements that take a lot of time like the mentor achievement or The Alpha Wolf achievements, but these can be worked at a player's own pace without being gated by timers like S ranks that needlessly inflate the amount of time one needs to put in. Players who dedicate a lot of time to Hunts should be rewarded, but even the most dedicated hunter I know who spawns S ranks all day for months isn't even close to the 2,000 mark. I am aware players already have this achievement, but to have been hunting since the release of Hunts in order to meet the requirement is unreasonable. No other achievement besides this requires years of work.

    If reduced to 1,000 S ranks I don't believe everyone would easily obtain this achievement, but instead it would better incentivize players to work for it.
    (5)
    Last edited by Androgynous_Rex; 10-24-2017 at 07:27 PM.

  5. #75
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,511
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    It is fine for there to be goals that require dedication to achieve; I don't think most of the people here against this particular achievement will argue that (and some obviously said as much). So the strawman mentality of "you don't like it, so you must feel entitled to easy/free stuff" some people are throwing around needs to go.

    I have nothing to add on why people feel it's unnecessarily time-gated, or why choose a heavily-requested mount to be gated by it, or how its something that many people can't realistically work towards due to having no control over when the S marks spawn, etc. In fact, many are valid points...

    But what I do take issue with is why is it that this is the only other* time-consuming achievement that requires dedication to a certain activity (at the cost of participation in other in-game venues) that gets a tangible reward (ie: a unique mount). Why is this difficult achievement more deserving than most of the other top 100 difficult achievements to receive a mount? Especially since participating in hunts (or being available for every S mark) actively discourages participation in anything instanced; I don't see a mount attached to the 10,000 dungeons/raids, 10,000,000 MGP, 300 verminion wins or any of the PvP achievements that are ranked near the "You Got Game" achievement in terms of how little people have them. Yet many of these achievements require players to allocate time in a specific activity at the expense of others, just the same as hunts.

    And since it was introduced to count retroactive mark kills, its not as if it was just created to only entice people to do more hunts; it also rewarded players who already devoted time in the hunting scene (and there's nothing wrong with that ). But there are other achievements that require as much dedication to an activity (at the expense of others) that I feel is sort of a slap in the face that their rewards are simply still a title in light of what was done for hunts.



    *referring to Astrope, but if there are others with a mount attached, I missed it, sorry.
    (4)

  6. #76
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    The only answer that could be given with what we know and can determine, is you have to look at what you get before you reach those achievements. 10 mil mgp you'll at that point have earned 4 mounts, several minions, glam, music, etc.dungeons and raids have rewards aplenty already and the bulk of pvp rewards comes with the seasons. Hunts until now have offered very little in comparison. A couple minions, some glam when first introduced and some other tat; it existed as just another secondary mechanic for progress. This mount is seen as a reward for people who kept hunts alive, whether out of actual love and enjoyment for it or just dedication and stubbornness, and for some it has been a LOT of hunts.

    They primarily wanted to show some love to that little group of folks keeping at it when hunts were never actually content that needed to be done (that much). Just so much they opened that same achievement for future pips still on that same track. It was always meant for them.

    And if ever someone on the dev team looks at that tiny little niche group of people keeping Verminion in existence, you can bet they may very well find something to remove those characters from existence so that horrible monstrosity of 'content' can finally whither and die.
    (0)

  7. #77
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    This is a very hard achievment to get, and one which most players will never even get close to achieving.
    Even the most dedicated players will need a long time (years) to get it.
    I think we can all agree on the above.

    What I have not seen anybody explain is why this is an actual problem.
    Why is it a problem that a small number of characters get an extra mount that few others will ever be able to get?

    It is just a bloody mount! One of many, and not even a terribly good-looking one.
    (1)

  8. #78
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Every reward in this game is turning into a participation award and it's sad. There is nothing wrong with exclusivity, just because you "collect" things doesn't mean you're entitled to them.
    (0)

  9. #79
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I "love" how SE likes to put highly requested mounts behind achievements and limits that most of us will never ever reach. The hellhound was requested from PVE players and yet they put that behind PVP rewards (with a limit on top of that). Now the same with the tiger. I just feel like they just want people to do these contents more and hope that this will happen if they put those requested mounts behind it but honestly as soon as I saw the requirements I lost any kind of motivation for doing hunts.

    Its like that one Gold saucer achievement that will take over like 40 years to get. (Since most will probably not be lucky to get the 1 million jackpot)

    There are achievements that will take some time and mean some bit of work and there are things that will take way too long thus kill any kind of motivation to even do that.
    (6)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #80
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,511
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lewtskie View Post
    The only answer that could be given with what we know and can determine, is you have to look at what you get before you reach those achievements...
    I see what you're saying, and considered much of that before making my post. And to respond to your different points:

    Hunts until now have offered very little in comparison. A couple minions, some glam when first introduced and some other tat; it existed as just another secondary mechanic for progress.
    I don't think you can call the amount of rewards and incentives they tied to hunts "very little." The items they tied to allied seals (mount speed increases as well) and the things you could trade-in for the different clan logs they have cycled through are nothing to scoff at. And really, it was just about the only other way to progress ilevel un-gated aside from raiding, which large crowds of people at each single mob and the drama in /shout will testify to. I think you're underselling the things hunts already provided. Sure, they've had periods of relative inactivity (due to certain items being irrelevant/ outdated for the patch cycle), but the incentives did always reemerge.

    10 mil mgp you'll at that point have earned 4 mounts, several minions, glam, music, etc.
    Point made, but truth be told- anyone can buy the prizes in any increments they see fit. There's nothing tangible that shows: "I invested time to buy them all" aside from again, a title.

    dungeons and raids have rewards aplenty
    True, but again, this achievement has nothing. Not even a title. And its currently right there next to the S & A rank achievement in terms of how few obtained it. And I'd argue that for now, those two achievements are mutually exclusive for most players (saying that, now I wonder if this is the crux of my issue).

    already and the bulk of pvp rewards comes with the seasons.
    I get what you're saying here, but there is a lot of gray area when the Feast is involved because its a zero-sum situation in terms of rewards (or simply that they're 'limited;' not too unlike player housing right now. Should people have an achievement reward for actually owning a house?) and that people would argue that Ranked is a circus right now.

    This mount is seen as a reward for people who kept hunts alive, whether out of actual love and enjoyment for it or just dedication and stubbornness, and for some it has been a LOT of hunts.

    They primarily wanted to show some love to that little group of folks keeping at it when hunts were never actually content that needed to be done (that much). Just so much they opened that same achievement for future pips still on that same track. It was always meant for them.
    Well yeah, that's basically what it is and I respect that. But then the same could be said for people who sat in queues for both Feast and Frontlines (and actually try to win). Those 2 contents have had a lot of downtimes (and still do). Like I mentioned earlier though, maybe because I feel that a lot of these hard-to-get achievements have conflicting, mutually exclusiveness to them, that there seems to be some inconsistency in which are awarded with more "tangible" perks.
    (1)
    Last edited by Cidel; 10-24-2017 at 09:19 PM.

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