This is going to be an extremely unpopular opinion among the hardcore hunters but IMHO it should have been 2000 A ranks and 3000 B ranks. At that point, it could have been marginally obtainable for casuals.
As it stands now, it's ridiculous.




This is going to be an extremely unpopular opinion among the hardcore hunters but IMHO it should have been 2000 A ranks and 3000 B ranks. At that point, it could have been marginally obtainable for casuals.
As it stands now, it's ridiculous.


Yes, yes, all true - but why should it be obtainable for casuals?
I mean other than the obvious reason of "I want the tiger mount without having to devote the next 2 years of my life to doing hunts"?
For the love of everything, no. I think someone brought it up earlier in the thread, how that means that B ranks will begin to pingpong around the map and weekly hunts will become a nightmare. I fully second their notion. Just yesterday I was trying to find my weekly B mark in Northern Thanalan, but people scouting for the A rank kept killing it whenever they saw it. Being 50-something vs. 70s, I only managed to get credit if I was there when they found it. If they found it before I did, it was dead before I could even dismount.
S ranks are an open world resource that's problematic to reach and that's for people who actually want to partake in this mad race. If you involve the B rank, the casuals you supposedly want to help will be harmed compared to their current gameplay because weekly hunt marks are one of the only ways non-hunters have of getting those mount speeds.



This mount will get progressively easier every expansion as new hunt mobs are added to the pool.
New hunt mobs will be added, yes--but the old ones will get progressively weaker due to overgearing, and die faster until they are practically soloable, so to an extent, that will cancel out the gains made by adding new mobs.
Now, if the old mobs either scaled up in hit points or defense, scaled down in the length of pop windows, or were immune from attack for three minutes after being spawned, that might shine a different light on it.
Should absolutely not happen. While they count for achievements end-game players want, the ARR hunts are still level 50 content and should therefore be doable by the level ranges they were intended for. At this point I think a better change to the hunt system would be to utilize a sync-down system similar to FATEs where you will not be able to even damage the hunt mark unless you're synced down. This would answer a lot of the current issues as soloing them would suddenly no longer be viable, and they're likelier to survive much longer, helping people get to the location and at least hit the thing if not do so enough to get some nice credit.
I like this idea. (b'-')b
I don't honestly know. Is that how Ixion works? I've never arrived at Ixion to see it attacking people while invulnerable, so if that happens, then yeah, it would be terrible if hunts did that. If it was unpullable until it was made vulnerable, that might be different.I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
Also, I should clarify, I'm not advocating what I think SE "should" do, just laying out some options that are available to them.
That's exactly how Ixion works and it's hilarious to watch.
I don't honestly know. Is that how Ixion works? I've never arrived at Ixion to see it attacking people while invulnerable, so if that happens, then yeah, it would be terrible if hunts did that. If it was unpullable until it was made vulnerable, that might be different.
Also, I should clarify, I'm not advocating what I think SE "should" do, just laying out some options that are available to them.
Its just a suggestion I see offered a lot whenever anyone makes a thread about ninjapulling and it has literally never made sense to me ever.
I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
Or they can sit there and not pull until the invul is down thus giving everyone time to get there? Assuming you can even pull something you can't do damage to, if you did pull it, that's honestly your fault.I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
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