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  1. #71
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    552
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by D-chan View Post
    .
    I don't care that you're an rper, not at all not 1%. What I care about is that you think people completely uninvolved with your server should lose their homes and their community so that yours can grow. That's disgusting, and that's entirely on you.

    The entire point of the lock is to make the server bleed players until it equalizes out with everyone else on the aether datacenter. Big servers are over, you can't have them anymore no matter how much you want them. If people are transferring off that's good, great even. If people are so stubborn that they'd rather quit, well that's unfortunate that they have that attitude but it serves the same purpose anyway. We can coulda shoulda woulda all day but this is what we got so people have to deal. if square was going to change their minds they would have a while ago because there have been much bigger, louder threads than this.
    (21)

  2. #72
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I honestly don't mind the lock. Yeah it sucks we won't see any new players for the foreseeable future buuut, the damn server (Balmung at least) are so big that you can still run into new faces everyday. Also the addition of more cross-server features (cross-server FC, possibly hang out instances, etc...) would even alleviate the lack of new players problem, if and when SE decides to implement them.
    (7)
    Last edited by 347SPECTRE; 10-24-2017 at 11:54 AM.

  3. #73
    Player
    PerkPrincess's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    6
    Character
    Paerl Guldbloewyn
    World
    Balmung
    Main Class
    Miner Lv 70
    Quote Originally Posted by Velthice View Post
    The entire point of the lock is to make the server bleed players until it equalizes out with everyone else on the aether datacenter. Big servers are over, you can't have them anymore no matter how much you want them. If people are transferring off that's good, great even. If people are so stubborn that they'd rather quit, well that's unfortunate that they have that attitude but it serves the same purpose anyway. We can coulda shoulda woulda all day but this is what we got so people have to deal. if square was going to change their minds they would have a while ago because there have been much bigger, louder threads than this.
    No one wants a big server.

    Where are you getting this?

    People just want direction from SE on what sort of communities they should foster on what servers.

    It's a basic tagging of servers.
    (1)

  4. #74
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Shofie View Post
    Their fear, as stated by them, is a concern that there would be an association with toxicity and the roleplay community (i.e. roleplayers being hostile toward NON-roleplayers, not the other way around).
    Heh. I laugh when I read this.

    EverQuest 2 made a server for RPing .. Antonia Bayle. Even set it up as one. RP preferred they labeled it. And it grew. With both RPers and non-RPers. And guess what? There is more griefing from the NON-RPers than anyone else.

    Why would non-RPers come to AB then if it's RP preferred? Because of the server numbers. People go where there are lots of people.

    So I have to dismiss such a silly thought from Squeenix. Anyone can be a jerk, whether you RP or not. Makes zero difference.
    (2)

  5. #75
    Player
    Aldotsk's Avatar
    Join Date
    Sep 2013
    Posts
    328
    Character
    Mari Sakamoto
    World
    Mateus
    Main Class
    Samurai Lv 70
    Balmung won't open for 2 years, even after half population moves out of the server. Why? Because the moment they open the gate again, majority people will want to head back to Balmung for their convenient leisure.

    Server will really stay closed for next 2-3 expansions. Maybe then they will forget about that server.

    Sadly, I think people in Balmung are stuck to stay because of not just RP, but convenience of cheap prices in MB.
    (1)

  6. #76
    Player
    D-chan's Avatar
    Join Date
    Feb 2014
    Posts
    93
    Character
    Faye Covington
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Velthice View Post
    I don't care that you're an rper, not at all not 1%. What I care about is that you think people completely uninvolved with your server should lose their homes and their community so that yours can grow. That's disgusting, and that's entirely on you.
    Do you know what server merges are and how they do very little but group the people from two or more servers onto one? Did you miss the part where I explicitly stated before anything else the housing system needs reworked, including the ability to transfer housing between servers? Do you think these allegedly "empty" servers have enough of a "community" already and enough people in said community (who would actually be upset by a merge) that more damage would be done than the damage that is faced by Balmung, Gilgamesh, and any other server that may be locked in the future if it grows big enough and SE finds no other solution? Do you really think a small number of people shouldn't face a slight inconvenience to greatly improve circumstances for a larger number of people? "That's disgusting, and that's entirely on you," I suppose.

    I know MMO players think server merges herald the death of a game and the end of the world as we know it, probably due to them usually happening when a game overestimates its own popularity or loses a lot of active players, but that's obviously not the case here. Resources need to be redistributed where they're needed.

    Honestly, I don't really give a crap if servers are or aren't merged, but if naysayers are going to swoop in and cite "too many empty servers already!!" as an excuse to shoot down everyone's ideas and never let anyone else have anything nice because the problems don't affect them personally, I'll sure suggest them. Hell, I don't even know if there are servers low pop enough compared to others to be considered "empty" at this point, I haven't looked at numbers, but if that's the argument someone is gonna pull, I will gladly give the logical solution to it.
    (0)

  7. #77
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by D-chan View Post
    Do you think these allegedly "empty" servers have enough of a "community" already and enough people in said community (who would actually be upset by a merge) that more damage would be done than the damage that is faced by Balmung, Gilgamesh, and any other server that may be locked in the future if it grows big enough and SE finds no other solution? Do you really think a small number of people shouldn't face a slight inconvenience to greatly improve circumstances for a larger number of people?
    I mentioned it pages ago: Aethers "empty" servers aren't empty anymore. Balmung is large enough to be split into two smaller servers, but the other servers are too large to be combined- So yes, combining two servers for Balmung's sake would be grossly unfair for whoever is on the merging end. Balmung's problem is Balmung's problem, and this is coming from someone on Balmung.
    (2)

  8. #78
    Player
    D-chan's Avatar
    Join Date
    Feb 2014
    Posts
    93
    Character
    Faye Covington
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rokke View Post
    I mentioned it pages ago: Aethers "empty" servers aren't empty anymore. Balmung is large enough to be split into two smaller servers, but the other servers are too large to be combined- So yes, combining two servers for Balmung's sake would be grossly unfair for whoever is on the merging end. Balmung's problem is Balmung's problem, and this is coming from someone on Balmung.
    I'm not trying to claim that's not the case, as I mentioned in the latter half of that post--just if there being "empty" servers was actually an issue as one person was alleging as a reason against creating an RP server, merges could be an obvious solution. If the servers aren't empty, so be it! That was never my claim and never my argument.
    (0)

  9. #79
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    There's really no true solution other than a forced split into new servers that has an acceptable degree of success without some kind of breakthrough on server capacity (and even then, there are functional capacity issues that simply raising the limit couldn't fix).

    Positive incentives? How much can you realistically offer that would be 'enough' to induce major change without having a disproportionate impact on the destination servers? And now that the precedent has been set that you can sit there and wait for another bigger offer to roll around, how do you keep people from just calling it as a bluff and holding out for sweeter offers that cater to them?

    The current lock is absolutely the most player-friendly state it could be in, and any argument to the contrary hasn't really thought it through. Sure, they could remove the lock, and uncap the queues. That would probably get more people to transfer out, ironically, as people get sick of being stuck in slammed multiple-thousand-deep queues that take hours to flush out every time they want to log in and play, like a Stormblood launch period that never ends. It'd never really fix the problem, though, as much as fall infinitely towards whatever the queue's equilibrium point is and generate thousands upon thousands more forum posts of rage.

    It's split or status quo. The idea that anything else would be effective is daydreaming at best.

    E: Also, just to pre-empt it, yes, I'm entirely aware that a server split would be a fantastically ugly salt mine. But there's no real 'win' option here, just varying degrees of 'lose less'.
    (0)
    Last edited by Sindele; 10-24-2017 at 03:33 PM.

  10. #80
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    as much as id like to see a RP datacenter.

    What you want rarely happens, My time in WoW taught me RP tags don't work.I tried to join an rp server on WoW and rarely found rp. It was just lil plays you "watch" or erp/trolling.

    you guys should look into hardcore rp based MuD, tons exist, and the admin enforce the rules. gil and balmung needed to be closed, they were breaking the Aether datacenter.
    (5)

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