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  1. #11
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Murugan View Post
    I guess you don't care then how your people get drops. Are you sure you are an "endgame community"? Typically equitable and organized loot distribution is a large reason that people join endgame shells over say casual shells which spam content 24/7 and claim "endgame".

    I mean I can sit in ul'dah with /shout and do the same thing, anyone can do this content, you might be the only one still bragging about livestreaming it but you aren't the only one killing him every day but I'd still rather be in an LS with others who I rely on and see as a team working towards shared goals and accomplishments.

    Being able to help our members get the items they need most is a huge boon to this. Something they took away with the Ifrit fight. Now we break up into parties of 8 to spam this content, while repeatedly having to toss items we know each other could use and wish we could give to them.



    So? We did the same thing in beta, it doesn't matter if all we can do is form groups then we may as well just be statics within a casual LS (I mean no offense if you run your LS as a "elite static group" based charity), or even not as part of an LS just pick ups.

    Endgame LS have continuity, at least ours did until Ifrit. In darkhold or the world NM's we geared all our members with the drops they needed, and we prioritized those drops so that people got what they needed first and their participation was rewarded equitably.

    This is how endgame has always worked in MMO's. Square Enix took that away from with us the way Ifrit's loot works. Personal loot lists? It is a slap in the face of anyone who has a real endgame community.




    Rare loot is not unfair. Certain things should have rarity, but when they drop shouldn't we at least be able to decide who gets it?

    I don't care about rarity. I care that myself, another lancer, a pugilist, a thaumaturge, a gladiator, an archer, a marauder and a fellow conjurer have all gotten multiple drops of Ifrit's Cane while a person who has been in our LS since almost the beginning, who carried this linkshell through tough times, who selflessly crafts and donates his time and resources for our linkshell cannot get a break on the drop he wants most.

    If we had a loot system that worked, this man would have been the first person to have gotten what he wanted and everyone in our linkshell would have sat and applauded him because he deserved it.

    Ditto for an archer who can't get bow she wants. A pugilist who had to watch countless others toss his drop before he finally got it. The list goes on... and I sit here wondering why all you can do is sneer at the fact that we were robbed of something in the game we enjoy: working as a team, and the pride in getting others the things we know they deserve.


    Quote Originally Posted by Dakin View Post
    Still don't understand why you're against Need or Greed. It solves all the problems you've brought up while eliminating the issues we've argued that a craftable drop brings to the table.
    Did you only play WoW? Why can't you read my response to you on this exact subject four posts up? I said that yes simply having anything except a personal loot list system would solve my problem as long as we could regain control over loot distribution.

    Need for Greed however refers to a specific type of loot system where a dialogue box appears allowing you to "need" or "greed", and need option is often locked to the class you are on. This would not work for FFXIV. Any loot system is not called Need for Greed unless your only point of reference is WoW. Honestly... we always had a loot list in this game and we could pass stuff just fine. I'd be fine with that. We never had any problems with it because we are an organized LS which trusts all of its members. Now for people who don't have that luxury a master looter, or need for greed system, or various other types of loot options could be beneficial.

    For us? It doesn't matter. We dealt with loot long ago, and we were doing just fine until Ifrit and his moronic loot implementation.
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    Last edited by Murugan; 11-15-2011 at 02:23 PM.