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  1. #31
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jas710 View Post
    snip
    As I said, none of my post is to exclude that they can't do it better in the future. Consistent visual design is important, and people would absolutely tear a Mario game apart at the seams if sections requiring precise platforming had a bunch of collisions you couldn't anticipate or that didn't follow a set logic, so I agree with you that what you see is what you should get.

    I'm just also coming at it from the other side and saying that, regardless of what you see, you are still going to be learning the rules of the jumps and where to aim each one, so fundamentally at a base level it doesn't change anything. If you want to get it done it's all going to come down to rote repetition, so rather than fighting against the way it's designed it's better to get comfortable with those collisions since it's not like they change each time anyway.

    I'm also totally not against them cleaning up the tower a bit and making some of those sections more consistent, such as the part where you have to jump around the north side of the tower to the east side, or the final jump at the top which is probably the worst offender.

    Quote Originally Posted by Spiroglyph View Post
    You can barely see the steps as is, without the addition of six or so other avatars standing on you.
    There's always a Roegadyn in a robe blocking everyone's feet. Every time.
    (2)
    Last edited by Tsunenori; 10-22-2017 at 10:10 PM.

  2. #32
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    ngl realizing that Kugane Tower (Extreme) was actually only HM before 4.1 released Kugane Tower (Savage) was a cold, sinking sensation in my gut.
    That said, having cleared HM prior to 4.1, it was very easy for me to reach the same stage I usually got stuck at before, which was just before the roof, and I actually figured out what I was doing wrong so now it's pretty easy. On top of that I was lucky enough to make the jump on my second attempt.

    As many said before, if it's nothing you enjoy, you don't have to do it. I adore that sort of thing, so while a bit overwhelming, I enjoyed this.
    (1)

  3. #33
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I was not really happy when I finally reached the top of the tower after hours of falling of thanks to their hit-boxes, I was just relieved to finally be done with that, took some nice screenshots, watched others try it and never been there since then...only to see that new vista on that lamp and a friend of mine pointing out that you probably need to climb the tower again..really..why SE?

    I am fine if you introduced that one puzzle but was it really necessary to introduce another vista one patch later that needs that tower on top of that? Will we have another lamp in 4.2? Cant we just not leave old stuff behind and create new puzzles for the new ones?

    I know that this is not needed for a quest or something but if you want to finish all vistas you need to truly do that tower again but this one will probably sit there for a long time..
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. 10-22-2017 10:46 PM

  5. #34
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    388
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kahnom View Post
    The feeling when you jumped off and fail....
    Damn I really can't imagine what it feels like ...
    One facepalm ain't enough.
    Took me 6 jumps off the top... That pain is ouchie... Added to that the other pains of just getting to the top... It was not fun.
    (4)

  6. #35
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    kugane tower only requires a bit of routine, as every other kind of content in the game. The jumps are always the same and never change and at some point everyone will memorize them.
    (2)

  7. #36
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tsunenori View Post
    There's always a Roegadyn in a robe blocking everyone's feet. Every time.
    I play lalafell, so whenever I'm at it more often than not I have to stop and wait till everyone jumps or falls the hell off and I can see myself again...
    (1)

  8. #37
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Tried it myself, for at least two hours... got about 75% of the way up, failed the peg jumps before getting on to the balcony and gave up. That new vista in Kugane will forever taunt me but so be it. I'd like to make it up there but aiming for invisible ledges and starting to run from thin air only to get blocked by invisible edges and falling down well below where I was having trouble is too frustrating. Kudos to the people who stuck with it and got to the top though. I just don't have the patience for it. I'd rather beat my head against content the game's graphics and physics engines were designed for.
    (4)

  9. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    They simply need to increase the hitboxes on some of those jumps. Sure it will make it "easier", but it needs to represent what it is trying to show in game. You shouldn't be aiming for the air around and outside of the logs.
    (4)

  10. #39
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    and if they did that it makes it compulsory not optional.
    As if they cant exclude that one for the teleports to the ruby sea >_>
    (0)

  11. #40
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Here's a video for those who struggle with the last couple of jumps or don't want to risk falling. The video is not mine.

    https://www.youtube.com/watch?v=nfTHAh70_Yk

    I started this game hating all jumping puzzles but doing the whole sightseeing log got me to eventually like them. Every challenge doesn't have to involve rotations and combat mechanics. I'm looking forward to whatever new puzzles we get, especially if they are logic puzzles or mazes.
    (2)
    Graphics
    MSQ
    Viper

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