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  1. #11
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tsunenori View Post
    If it was thin air the entire way up you'd still figure out distances and patterns and markers to distinguish where to go and how far to be.
    Uh, what. Sure, figuring out where to jump and land are eventually doable, and it makes for an interesting challenge, but let me lay this out plainly:

    When you see a ledge or platform that you need to jump or land on, there is no if and or buts about it; what is visually represented as that ledge is all that is expected to exist for the player. If you want to extend the collision invisibly, sure go for it but you then should also match it VISUALLY.

    Tldr; What you see is what you should get, without relying on invisible collisions. They need to get off their collective asses and make the necessary visual adjustments.
    (6)
    Last edited by Jas710; 10-22-2017 at 10:08 PM.