Quote Originally Posted by Mycow8me View Post
Sometimes I wonder if dark arts should be incorporated into darkside some how since its a requiring skill anyway and darkside is a once and done skill. Then I realize I enjoy the power boosting play style and if this ever happened it wouldn't really play any different from a warrior having to manage mp consumption unless using different skills that do different things is all that matters. Conundrum.

Blood weapon exhausts the weaving aspect of this class though but I'm guessing some people enjoy the rush it brings. There's been a few suggestions, even to make dark arts a 5 second buff just to alleviate some weaving but how would you balance being able to get 2 gcds off from a single dark arts without raising its mp cost or giving it a delay causing drks to sit on full mp. It would create other issues for things like dark mind timings or abyssal drain spam.


What about incorporating the potency boost from DA into every other offensive skill the DRK has, thereby increasing the potencies of them all, and making it so that DA instead adds additional effects to your skills? For instance a DA'd DP would be, as has been mentioned before, a damage down debuff for all enemies hit in the cone it affects; C&S I wouldn't want to touch as it's already finely tuned IMO; DA on BP would add a damage mitigation effect on you; DA on Salted Earth would siphon off HP from all enemies inside the AoE; DA on TBN would extend it's affect to all nearby party members; as has been said providing an adjustment to DM to make it all-damage protection, just for some ideas off the top of my head.

I'd also like to see some serious adjustments to the blood gauge. For starters, I'd like to throw out there the idea of making the base cost of BS 25 blood, and when DA'd it would instead cost 50 blood, and apply a DoT affect where, instead of damage, for a set amount of time your enemies would be afflicted with a debuff that gave you an amount of blood during it's duration (like, 2 blood for 15 seconds); and lastly a DA'd Quietus would stun all enemies hit by it (in the same diminishing-returns fashion of any other stun).