Quote Originally Posted by Clink View Post
One thing that I think they should do is move dark arts to the Traits section of the job. Yes its a cool looking skill but that's all it is basically. I understand it gives drk abilities on certian actions while boosting some potencies but those are so few and very inbetween. I think it would make sense to have it be a trait similar to how rouge/ninja poisons work. I can't for say anything because I've only got the job to 60 in Potd outside its only 35 and yes I admit I am a newb drk but its just something that felt off to me even in Potd. again this is just my opinion. its just a thought.
Sometimes I wonder if dark arts should be incorporated into darkside some how since its a requiring skill anyway and darkside is a once and done skill. Then I realize I enjoy the power boosting play style and if this ever happened it wouldn't really play any different from a warrior having to manage mp consumption unless using different skills that do different things is all that matters. Conundrum.

Blood weapon exhausts the weaving aspect of this class though but I'm guessing some people enjoy the rush it brings. There's been a few suggestions, even to make dark arts a 5 second buff just to alleviate some weaving but how would you balance being able to get 2 gcds off from a single dark arts without raising its mp cost or giving it a delay causing drks to sit on full mp. It would create other issues for things like dark mind timings or abyssal drain spam.