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  1. #121
    Player Avatar de RiyahArp
    Inscrit
    octobre 2017
    Messages
    1 471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Érudit Lv 90
    Citation Envoyé par BillyKaplan Voir le message
    If you want to talk fun vs. ability, the latter being the leading argument throughout the thread, then it's highly subjective and I'd hate to see that sort of thing go away. Similarly, I adored both that mini game as well as the trial in question in the MSQ.
    Also, when it comes to MSQ, which is again, what this thread is about, unless you run alts you never have to bother with it again. And even if you run it on alts, that's a very limited amount of times you have to run it, opposite to content that was made to be farmed like Omega.
    My point is that SE needs to be careful of the future. SE seems to want to make things more complex in Stormblood, and with reflex-based minigames there can be a limit to what you can do with them. Save those challenges for GATEs in the Gold Saucer.
    (0)

  2. #122
    Player
    Avatar de Riko_Futatabi
    Inscrit
    aot 2013
    Messages
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Mage noir Lv 90

    A somewhat related question:

    Why do we have a "Quest Battles" tab in Party Finder?
    (0)

  3. #123
    Player
    Avatar de BillyKaplan
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    dcembre 2015
    Messages
    2 913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Élémentaliste Lv 23
    Citation Envoyé par RiyahArp Voir le message
    My point is that SE needs to be careful of the future. SE seems to want to make things more complex in Stormblood, and with reflex-based minigames there can be a limit to what you can do with them. Save those challenges for GATEs in the Gold Saucer.
    If you want to talk about the fun element, that's going to take it out of the game for a lot of people, which SE should also be careful of.
    This trial was a delight. I hope they continue with such things. And as stated numerous times before, every single person in this thread who said they had trouble with it eventually cleared it.
    No, you don't have to clear it on the first time. It's ok to even take a break from the game for a couple of days and then try again. As per-the-norm in almost every single video game ever released. Take a break. Go craft. Level an alt. Play something else. Come back and clear it. It's a video game. That's how those go.
    (5)

  4. #124
    Player Avatar de RiyahArp
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    octobre 2017
    Messages
    1 471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Érudit Lv 90
    Citation Envoyé par Almandaragal Voir le message
    I haven't tried this quest yet, because I want to do it on my RDM and that won't hit 70 until later tonight, but it seems like another one that I'm going to have some frustration with.
    It's a level of the old arcade game missile command. The villain is at the top of the screen, friendly npcs at the bottom. You need to detonate the missiles(orbs) by standing near them and hitting a duty specific action. Later on the orbs come what seems to be in ridiculous amounts, but like the game you need to detonate them when they cluster together at certain points. However many people won't realize that the first time around.
    (0)

  5. #125
    Player
    Avatar de Rokke
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    dcembre 2015
    Messages
    1 624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Pistosabreur Lv 80
    The reflexes needed for this are easy to work around as the visual queues are coded to very obvious: big glowing balls with bright colored tethers aimed at their targets. You don't need to spin your camera quickly, you don't need to listen to sound cues, you don't need to sprint to avoid a huge aoe. All you need for this duty is situational awareness. Everyone should be able to manage that at level 70, and if not on the first go, then a few fails should point you in that direction.

    the summer event's game required sharper reflexes than this ffs
    (1)

  6. #126
    Player Avatar de Theodric
    Inscrit
    septembre 2013
    Messages
    10 051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Faucheur Lv 90
    At the end of the day it is impossible for the developers to cater to every single person out there. Difficulty is subjective to an extent but if some players are repeatedly struggling to complete what is a fairly straightforward task then it raises the question as to whether the game is truly suited to them.
    (4)

  7. #127
    Player Avatar de RiyahArp
    Inscrit
    octobre 2017
    Messages
    1 471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Érudit Lv 90
    Citation Envoyé par BillyKaplan Voir le message
    If you want to talk about the fun element, that's going to take it out of the game for a lot of people, which SE should also be careful of. .
    I don't think this was particularly fun, compared to the MSQ fight in the steppes. Fights that rely on gimmicks and force us not to use our abilities really are only fun if we get to do cool stuff, like pilot a Magitek reaper. The blowgun fights were fun; the "find this mob's" weak point in this patch started to get annoying. But stuff like the PvP tournament in HW or fights where you fight alongside friendly AI are very fun.
    (0)

  8. #128
    Player Avatar de RiyahArp
    Inscrit
    octobre 2017
    Messages
    1 471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Érudit Lv 90
    Citation Envoyé par Rokke Voir le message
    The reflexes needed for this are easy to work around as the visual queues are coded to very obvious: big glowing balls with bright colored tethers aimed at their targets. You don't need to spin your camera quickly, you don't need to listen to sound cues, you don't need to sprint to avoid a huge aoe. All you need for this duty is situational awareness. Everyone should be able to manage that at level 70, and if not on the first go, then a few fails should point you in that direction.

    the summer event's game required sharper reflexes than this ffs
    It requires more situational awareness than many instances, which I listed above. I'm starting to hope that SE includes 3-4 stages of this mechanic in the next savage mode, just so people can understand why it's so stupid.
    (1)

  9. #129
    Player
    Avatar de BillyKaplan
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    dcembre 2015
    Messages
    2 913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Élémentaliste Lv 23
    Citation Envoyé par RiyahArp Voir le message
    I don't think this was particularly fun
    And I think it was amazing and would hate to see it go away. See why this shouldn't be a consideration to removing content? You can't even say 'but I HAVE to go through this' because it's a one time thing. Clear it and move on.
    (6)
    Dernière modification de BillyKaplan, 19/10/2017 à 04h23

  10. #130
    Player Avatar de RiyahArp
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    octobre 2017
    Messages
    1 471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Érudit Lv 90
    Citation Envoyé par BillyKaplan Voir le message
    And I think it was amazing and would hate to see it go away. See why this shouldn't be a consideration?
    I doubt you really think it was amazing. If you think so, I recommend getting a collection of Atari games and playing the game made back in 1985 which it was based on. I notice that people really tend to defend things when it seems like any form of nerf is impending, and I'm not even suggesting nerfing it. I just don't want to wake up one day and find out the next MSQ has me play a round of pac-man, space invaders, simon, or have a kugane-like jumping puzzle in it.
    (1)

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