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  1. #1
    Player
    Deathgiver's Avatar
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    Jun 2011
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    Gridania
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    Character
    Krystalan Deathgiver
    World
    Hyperion
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    Scholar Lv 80
    I've been reading all these threads, and well I agree drk could use a slight potency buff, and maybe a little better physical mitigation, calling them unviable is kinda silly. I mean 4 of the top 10 speed runs on fflogs for v4s have a drk in them, seems like they're pretty viable in pretty much any scenario (prog, speed runs, casual content).
    (1)
    Last edited by Deathgiver; 10-19-2017 at 03:10 AM.

  2. #2
    Player
    SyzzleSpark's Avatar
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    May 2016
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    Character
    Pixiline Paradigm
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    Sargatanas
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    Summoner Lv 66
    Quote Originally Posted by Deathgiver View Post
    I've been reading all these threads, and well I agree drk could use a slight potency buff, and maybe a little better physical mitigation, calling them unviable is kinda silly. I mean 4 of the top 10 speed runs on fflogs for v4s have a drk in them, seems like they're pretty viable in pretty much any scenario (prog, speed runs, casual content).
    I haven't read this particular thread top-to-bottom, but "not viable" isn't something I've seen thrown around much if at all. The problem is we're just bad compared to the other two and completely below them in all categories.

    Using current content as a judge is meaningless, mainly because of how easy this tier was. Also if you check fflogs usage statistics overall, they'll tell you a different story. Looking at speed runs only shows a fraction of the big picture.
    (0)

  3. #3
    Player
    Deathgiver's Avatar
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    Krystalan Deathgiver
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    Hyperion
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    Scholar Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    I haven't read this particular thread top-to-bottom, but "not viable" isn't something I've seen thrown around much if at all. The problem is we're just bad compared to the other two and completely below them in all categories.

    Using current content as a judge is meaningless, mainly because of how easy this tier was. Also if you check fflogs usage statistics overall, they'll tell you a different story. Looking at speed runs only shows a fraction of the big picture.
    The problem with usage statistics is they are heavily biased by player perception. If the meta is war pld, less people are gonna enter on drk regardless of how viable they are. I did acknowledge they need a dps buff, and lack of mitigation from aa is telling in some content, but they definitely still have a place in almost all content.

    Honestly, the changes it would take to make drk super competitive would be pretty minor. Buff dark arts potency boost to gcd rotation skills by 60, buff blood spiller base potency and drk arts potency boost both by 60 (75 in grit), add 6% mitigation to blood price and make it available out of grit as well, but leave the blood generation tied to grit (maybe make blood generation double current though). Those changes alone would bring the dps, burst capability under party buffs and mitigation in line with the other tanks. They'd also make using blood spiller feel good since it wouldn't be a lower potency attack than your average da-se.
    (1)
    Last edited by Deathgiver; 10-19-2017 at 04:09 AM.

  4. #4
    Player
    SyzzleSpark's Avatar
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    Pixiline Paradigm
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    Sargatanas
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    Summoner Lv 66
    Quote Originally Posted by Deathgiver View Post
    snip
    Starting to hate this word "viable".

    This is a red herring; if you'd been actually reading these threads you'd know - you keep talking about viability, but nobody else is, and viability has everything to do with content and very little to do with DRK as a job or its balance with other jobs in its role, which is what most of these threads are addressing. Its viable because the content is easy and the job is not broken per se, but it is suboptimal and there is nothing it can do that either of the other tanks can't do better, it has no niche, no speciality.

    Piddly potency buffs and +6% mitigation with 15/40s uptime won't fix this. All it will do is make DRK into PLD/WAR Jr. with no raid mitigation tools, which is basically a slightly better version of what we already are.
    (3)

  5. #5
    Player
    Deathgiver's Avatar
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    Gridania
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    Krystalan Deathgiver
    World
    Hyperion
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    Scholar Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Starting to hate this word "viable".

    This is a red herring; if you'd been actually reading these threads you'd know - you keep talking about viability, but nobody else is, and viability has everything to do with content and very little to do with DRK as a job or its balance with other jobs in its role, which is what most of these threads are addressing. Its viable because the content is easy and the job is not broken per se, but it is suboptimal and there is nothing it can do that either of the other tanks can't do better, it has no niche, no speciality.

    Piddly potency buffs and +6% mitigation with 15/40s uptime won't fix this. All it will do is make DRK into PLD/WAR Jr. with no raid mitigation tools, which is basically a slightly better version of what we already are.
    Cool the hostility, the comment about viability was in regards to the post directly above my first one in this thread.

    The "piddly" buff would equate to roughly 5% dps, which is about how far behind drk is from the other 2 tanks at top level,and the 6% mitigation makes it just slightly less than the average you get from raw intuition (6% with 50% uptime vs 20% with 22% uptime). At that point the only thing they're missing is raid mitigation, lots of suggestions on how to fix it in the various threads.
    (0)
    Last edited by Deathgiver; 10-19-2017 at 08:01 AM.

  6. #6
    Player
    SyzzleSpark's Avatar
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    Pixiline Paradigm
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    Sargatanas
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    Summoner Lv 66
    Quote Originally Posted by Deathgiver View Post
    Cool the hostility
    You're confusing hostility with firmness and emphasized reiteration, since after the post I replied to I said "viability isn't really what we're talking about" and you went on again about how the job is viable and can clear content, so I came back, again, with "Viability Isn't Really What We're Talking About.

    Its about making the job competitive and giving players an actual reason to take it over WAR or PLD. There currently isn't one. Even in Shinryu, a fight packed with Dark Mind Bait, DRK is taken 1/2 as often as WAR and 1/3rd as often as PLD.
    (3)