

Yeah, there is that. I only really dislike it because everything is so spread out and having to plot it into Hunts Path to make a route, but it is good.
I only do it as a last resort if I'm waiting for a queue to pop and don't have anything else to get me EXP/do for my daily stuff(Gold Saucer, retainers/squadron, world quests, beast tribe, etc.). But I definitely do it in a circular way so that I'm not backtracking along the same path if I can help it.




Honestly I like these little dailies and they help break up the monotony of leveling some of my extra classes that I'd otherwise never touch for purposes other than glamour. Just because its an old formula doesn't mean it can't get the job done.




Friendly reminder that our current 8 and 24 man raids are basically "Remember FF5??" and "Remember FFT??"
lol? People can't even get credit towards their tiger achievements and you want to tie PROGRESSION to, arguably, the worst system in-game??
I normally hate dailies myself but I’m not really down on the beast tribe quests, they yield tons of exp for a very little amount of work. So granted they are pretty dull, but the reward vs amount of effort required is very worth it.


Mindless grinding vs mindlessly standing in one spot for days or weeks at a time doing nothing else but hoping and waiting. I'll um, take the grinding any day. At least then I feel like I'm accomplishing something or at least doing something, instead of just sitting watching the grass grow.While we are at it we need a new system for the Epics also, mindless grinding is pointless. I still enjoy the epic system that Everquest had. Those were actually kind of fun and difficult and had the same time locked roadblocks they are looking for to slow things down. Rare spawns that were contested and such.
They could easily tie relic weapons in with the S rank hunts for a chance at a rare drop or something to make them at least somewhat enjoyable. Along with really complicated quests that will of course become easier once people figure them out the first time.



Easy exp for 60-70 jobs, quick, cute story... why do people hate these?
I always get so psyched for new beast tribe quests. I've maxed them all so far and working on the Kojin.
http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21




I never got far enough into WoW to do dailies.
Besides, beasts quests are now my go-to thing to do while I queue for dps. Remove that and all that's left for me are the finite side-quests and then...fates? Ew, god no. Hunts? Wouldn't touch that with a ten foot pole.
At day's end, there's content that no one cares about; don't mean it needs to go.
You need to go.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




They give me a way to advance my jobs while I'm waiting on the Duty Finder.
I love them.
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