Depends on what you're doing mostly, like for example the ability to view your retainer's and other account inventory on demand (after compiling) should be entirely possible (just a small list file built on that character's login, or to reduce server stress when accessed in game). There was an addon for WoW that did this, it built lists for /all/ your bags across all your characters and allowed you to search them all visually with a live search bar (when you type it starts to narrow down / highlight matching elements). Keep in mind the list begins to become inaccurate if you play on multiple PCs though (which isn't end of the world, can be fixed by syncing the correct inventory again, and I think most people probably only play on one PC). Also conveniently these lists can be referenced when you're looking at quests, crafting, and stuff like that - letting you know you have it but not on your immediate character.
Any item not in your actual inventory couldn't be manipulated but that's where the client vs server issue is more obvious. The items not currently loaded on the server are not active and if you allowed players to make their own lists and then send it to the server it would allow people to easily cheat, the request for manipulations has to go through the normal client/server relationship path (FFXIV 1.0 had everything doing this which caused a lot of issues, like when you opened a menu it would ask the server about it which is too much protection lol). So basically once an inventory is loaded let the client build a client side copy that is used for viewing only (and then combine them together with your currently loaded personal inventory for players), this list will usually be accurate unless the players manipulate their items in many locations and haven't updated their log of that character in the new location (so for me it'd always be accurate since I only play in one location).
For players that move around it might be cool to allow a setting in the game that lets you dump info into a usb, including gear sets, macros, and other local data - and so each computer is optionally synced up to the level you want.
Btw you can request desktop website on your mobile device - if your phone screen is large enough it'll be okay just smaller buttons and zooming sometimes, but now you'll get all the options you're familiar with like edit :P.
It would take a bit of extra info to be synced (gear sets, now server syncing with glamour) but I feel that if they could bind glamour not onto your gear but onto your gear set slots that would work pretty well for many reasons. For example on your gear set paper doll would be a glamour box below the actual item, that when you press a button or click rotates to the fore front. Changing your glamour on that slot would be different than changing your equipment.
Leading to each and every job being able to have a unique visual separate from each other and perhaps two pretty big positive consequences, one semi interesting third:
1. Static Appearances. You don't have to re-glamour anything when you change equipment, it's connected to its own slot in the gear set. Only when you want to change the appearance of the gear set does it change.
2. Easy gear share with unique appearance. Your gear set for Paladin could use your armor from your Warrior gear set for stats, because it's in the stat slot, and they could both use different job specific gear in the glamour slot of the same item category (same chest stats, different chest glamour).
3. Previously you couldn't wear items that require multiple slots because you can't glamour multiple items together, which makes sense to us - but if you used a gear set slot system for glamour you could. When you place in Odin's armor it would just gray out all the other associated glamour slots as it claims them for it's visual needs. Personally don't want to see those goofy season (pig chest piece for example :P) costumes in combat but lol it's still a feature of a gear slot glamour vs equipment glamour.
Some consequences of this is they could add a few gear sets that are pure glamour gear sets, what this means they change your visual but none of your equipped items. So you can create a casual city gear set, make an icon/hotkey of it, and then when you want to wear it regardless of what job you're on you can use it and it won't change your job or equipment but still gives you the visual you wanted (it allows one gear set to work for many situations). Also it being a glamour gear set only allows SE to lower the amount of information on a few of them lol (I assume players will want more gear sets if they work like the above).
I think the most obvious con is that if you just hate the look of a weapon and want it to look different forever then you do want the item itself glamour'd and not really the slot. They could keep both systems at once but its just extra info imo. That and perhaps SE uses this as a cheap glamour log. I say cheap because it'd be a bit limited and not really a log but it could still work (like you make one gear set pure pvp set and then throw the gear out, you still have it until you change the glamour gear slots). I still really want a glamour log, because I want to see what I've obtained and not - its a fun thing to me.



Reply With Quote





