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  1. #31
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Joe777 View Post
    I'm seeing a lot of "I want DRK to be better than PLD and WAR" in op's post. Many of the suggestions are outrageous and will create extreme imbalance between the Tank Jobs.
    Such as? I'm genuinely curious, as most of what the OP suggested is extremely modest and conservative, and if you read carefully about 50% of it is QoL stuff that in no way actually buffs the job's numbers or performance.

    Extreme imbalance is where we're at already. Its worse than HW. HW PLD at least had a niche, a specialty, and was actually noticeably better than DRK in half a dozen midas/creator raids. The job needs some serious buffing and you will probably see a lot of "better than PLD/WAR" because that's what the job needs - its behind in every aspect of what a tank is supposed to bring to the party, it has no niche, no area of expertise or place it excels, so unless we expect SE to precisely fine-tune to-the-nanometer adjustments such that all the tanks perform within a decimal point of one another in every area, DRK needs to be buffed significantly in a specific niche. Better at everything? No. Significantly better at 1-2 things? Yeah.

    Quote Originally Posted by shao32 View Post
    Trick attack effect on sole survivor Will make DRK mandatory no matter What, dps raid buffs on tanks are more balancing breaking that anithing else, WARs 3.x are the prove of that.
    While I'd far prefer buffs to our personal DPS, a 10s TA on a 120s recast is laughably weak. People see raid-wide buff and instantly think its amazing/balance-breaking. 10% for 10s every 2 minutes is something like a .8% raid DPS boost. Not even a whole 1%. If you compiled all that and gave it to DRK it would basically be the same as giving them a poor-man's Berserk or FoF (20% damage for 20s every 60s would be roughly equivalent, so basically an inferior FoF/Zerk). This amounts to about a 7% boost in personal DPS, which is about how far behind DRK is, on average, if you comb the flogs.

    3.x WAR Storm's Eye was not even close to the same thing. It was a 100% uptime buff that only WAR could efficiently provide that other jobs depended on lest their DPS suffer immensely (not by .x of a %, more like a whole 8, 9-10%, give or take depending on the job, things like NIN mudras being unaspected, DoTs, etc.). If you didn't have it, there was literally zero way to make up that difference.
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    Last edited by SyzzleSpark; 10-17-2017 at 03:46 PM.