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  1. #41
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,516
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I really enjoyed it. I don't mind mechanic heavy optional content. My one gripe is that the in-fight cues and tells for the final boss are incredibly obtuse. Maybe make the faces different colors, so you have a clearer visual trigger to train yourself with.
    (0)

  2. #42
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I really enjoyed it. I don't mind mechanic heavy optional content. My one gripe is that the in-fight cues and tells for the final boss are incredibly obtuse. Maybe make the faces different colors, so you have a clearer visual trigger to train yourself with.
    The prompt and timer is blue if he says the truth and red when he is lying. just going by the face is probably not the best choice. but i still couldn't do right all the time. On the other hand despite the weird mechanic on the last boss he seems like the easiest of them.
    (0)

  3. #43
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    As with most of the 24s, I will do it 1x and never again.
    (0)

  4. 10-14-2017 02:36 AM

  5. #44
    Player
    Sirweed's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Good Weed
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Besame View Post
    As with most of the 24s, I will do it 1x and never again.
    Same here....clear then never ever run it again
    (0)

  6. #45
    Player
    Dragonhand's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    50/50

    The first 2 bosses were great imo. Good damage, nice mechanics, nothing to hard to understand but still punishes you if you ignore it.
    The 3rd boss just a piece of crap... Low damage, the mechanics are too simplistic, simple to evade with 3 poor adds. As a second healer, I just dps the full fight, it's boring.
    The last boss has a good concept, decent mechanics, but the low dmg once again made it a boring fight... Not in all mechanics but some.

    Also the raid felt like... a straight and boring corridor. There should be trash mobs, and optional paths for some extra loot, even if its vanity or musical loot. Maybe because I loved ivalice so much, I wanted to explore rabanastre properly. This felt like poor design.

    So that's it, felt nice till the second boss, after that disappointment, delusion, despair.
    (0)

  7. #46
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    The random movement mechanic, as implemented, is a terrible idea. At the very least, the cursor spin needs to be slowed down, or the debuff should only be inflicted by failing to execute a previous mechanic. I've already seen too many wipes or near-wipes (the latter causing an agonizing amount of recovery time) because of people attempting to make their way to a safe spot while restricted by something that negates their capacity to perform basic evasion through no fault of their own. It's absolutely ridiculous.

    I appreciate the cinematic feel on the third boss, but in the event one of the parties fails to DPS down their designated add quickly enough and the mana charge reaches 100, the mercy wipe should come immediately and not require waiting through the entire animated tedium.

    First and second bosses were spot-on. Clear punishments and added fight complexities for failing to meet DPS checks and execute mechanics properly. Especially fond of the lack of area markers for the falling control towers on the second boss; we need more casual content that trains situational awareness among players.
    (0)
    Last edited by ed3891; 10-14-2017 at 09:57 AM.

  8. #47
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    279
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Scholar Lv 100
    A building fell on me and squished me.
    It was gloriously sad yet hilarious.
    (0)

    Try me in Eorzea Kart.

  9. #48
    Player
    ImNeo's Avatar
    Join Date
    Oct 2017
    Location
    Gridania (always loyal)
    Posts
    2
    Character
    Neo Darkness
    World
    Moogle
    Main Class
    Dragoon Lv 70

    Summary: Fun! 10/10 will play again

    My first proper raid (joined late HW) and I had fun just taking it all in. From what I see, I think this raid a play test for introducing new types of boss abilities and using existing one inventively. I just don't want to see the spinning hand of terror in future fights (like omega v5-v8 etc.).
    Boss 1 was a solid first encounter, not too easy but too hard.
    Boss 2 personally was the the hardest and required the most pulls to kill but once figured out, you can't unlearn it.
    Boss 3 was steamrolled but certainly an interesting fight, figure-of-8 aoes? Check.
    Boss 4 was mechanically difficult to understand based on the truth or lie game where you obey the marker above your head or don't.
    Trash pulls? Killing chocobos makes me sad, very sad. And most of the ones that die are black... hmm...
    Swimming was a nice change of pace, the water slide was... a water slide, just fun! Maybe next raid/dungeon tier, introduce ground mounts? Just a thought.
    (0)

  10. #49
    Player
    Lillicarnage's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Grumpy Cat
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Dungeon was great, loot system sucks.
    Gear lockouts are counter-productive.
    Incenitivises players to do 1 full run perweek, plus only enough to get a piece.
    I did 1.25 runs tonight, saw 7 pieces of gear hit the floor.

    Devs should remove lockout immediately, allow the gear to be farmed and obtained while still relevant.

    This only helps players access advanced content while removing frustration.
    If you think it will reduce the number of people doing the content, you are foolish.

    Ex. I did one run without gear I wanted dropping. Next run the first boss I got an item and promptly left the duty. If there was not a lockout, I would have finished the run and maybe done one more tonight, and more this weekend.

    Gear lockouts only limit the number of players doing content later into the week while ensuring gear that could have been used is relegated to glamour, GC seal fodder, and Retainers upgrades once the devs do finally remove the lockout*.
    (0)

  11. #50
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    The final boss is absolutely disgusting trying to do if you have latency or FPS issues. Something caused my FPS to drop ridiculously low at the final boss on my latest run, and that makes it impossible to do the cursor mechanics. Really don't like it when that comes up just before his point blank AoE, either.

    I still don't know what Scatter expects me to do. I've tried to keep running/stand still, and split up/group up. None of them seem consistent, since I've gotten debuffs for all of them.
    (0)

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