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  1. #41
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mikki View Post
    The major problem is the fact that you need an FC to do airship stuff. I know that my friend and I are basically in a two people FC (there are actually 4 of us but the other two come and go) and the reason is that we want to do what we want to do with the airships and joining another FC, it's unlikely that they would let us take over the company workshop and let us do whatever we wanted, especially if it's things for our own gains.
    That really needs to be something ran through Cid's company, especially doing something like building an FC airship.
    (1)

  2. #42
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    As much as you and many people want to add more restrictions/limitations/reclaimations/other hoops to jump through, just like adding more wards won't fix the problem, neither will these.
    As long as the number of unique players on a server is greater than the number of houses available, there will be a problem. We need to be asking for dynamic wards or a complete rework to the personal housing system, not making houses so restricted and gated with a potential to be lost for any number of reasons that owning one becomes stressful.

    Remember how reclamation and demolishing was going to solve the issue? Did it? No. A handful of people grabbed a reclaimed house, sure, but look at the number of people still homeless and wanting a house. It didn't do anything but remove a tiny little dent in the overall population who wants a house, but added a great strain on housing owners to have to keep up their sub even in the event of a personal illness, disaster, work, military, or other RL issue that might keep them away for a period of time.

    There are 60*12*4=2880 plots on the server. Looking at any of the various ffxiv census sites shows that most worlds in NA have over 10k active players, and most servers on EU have over 12k active players. At best, if every person owns exactly one house (completely excluding FCs), still less than 75% of the population will not have a house. Adding FCs in here will make this percentage higher. So even with our current system, and only one person having a house, ~6000+ people per server that want a house can be upset about not being able to own a house.

    Even if the number of wards was increased to 20, or doubled to 24, there will not be enough houses for every individual non-alt player.
    (3)
    Last edited by Titor; 10-15-2017 at 06:43 AM.

  3. #43
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Almagnus1 View Post
    That really needs to be something ran through Cid's company, especially doing something like building an FC airship.
    I honestly wonder where the airship even docks. Surely it can't be in the basement.
    (1)

  4. #44
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Titor View Post
    As much as you and many people want to add more restrictions/limitations/reclaimations/other hoops to jump through, just like adding more wards won't fix the problem, neither will these.
    Most of us are well aware of this, however we're attempting to work within realistic bounds. The ideal solution is a dynamic housing system that generate wards based on demand or instanced housing. Neither are scenarios SE will likely adapt. Therefore, adding a good enough number of wards and making it far more difficult to flip houses will at least provide some improvement. Say they double each housing region and impose a one house per account, per serve limitation. While that won't fix the system by any means, it will drastically increase the possibility housing goes to actual players looking to enjoy the fancy, not simply profit from it.
    (1)

  5. #45
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Short-term band-aid: Add more wards. Tighten the house per account rules.

    Long-term: Ground zero overhaul to full instanced housing. You know, like how other smart MMO devs figured out a long time ago.

    Not sure what is the deal over there in Japan. Do they not have access to other MMOs to research design? Are they seriously working in a bubble?
    (1)

  6. #46
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Titor View Post
    There are 60*12*4=2880 plots on the server. Looking at any of the various ffxiv census sites shows that most worlds in NA have over 10k active players, and most servers on EU have over 12k active players. At best, if every person owns exactly one house (completely excluding FCs), still less than 75% of the population will not have a house. Adding FCs in here will make this percentage higher. So even with our current system, and only one person having a house, ~6000+ people per server that want a house can be upset about not being able to own a house.
    You're not factoring in that, as many (like myself) are going to be fighting for our FC to get a fair shake of things in Shirogane (which isn't what happened), yet I really don't want to own a personal house at this time.

    So how many of the players do not want a house?
    (0)

  7. #47
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jas710 View Post
    Not sure what is the deal over there in Japan. Do they not have access to other MMOs to research design? Are they seriously working in a bubble?
    I will say that you need to be somewhat careful when evaluating a competitors product functionality in order to avoid employee contamination. However the general design principles should be well known across the industry.
    (0)

  8. #48
    Player
    Amomomo's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    69
    Character
    Amo Momo
    World
    Tonberry
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Jas710 View Post
    Do they not have access to other MMOs to research design? Are they seriously working in a bubble?
    There is a recently made documentary on FFXIV, can be found on Youtube. The reason that FFXIV 1.0 transit successfully into 2.0 was due to the fact that Yoship-P and the dev team at the time made extensive research into successful Western MMORPH at the time, including WOW.

    However, since housing is not part of the "core" contents, it is undeniably not thought out properly at all, especially in the long term. Hence it led to today's supply shortage and many other issues.
    (0)

  9. #49
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jas710 View Post
    Not sure what is the deal over there in Japan. Do they not have access to other MMOs to research design? Are they seriously working in a bubble?
    Funny you should ask that. After seeing people refer to LOtRO's housing so much the past few days I read up on its housing system and noticed it is almost a clone except it is cross server and once you buy a house it is shared between all your characters. Hell, the neighborhoods even have 30 houses (30-house subdivision). I don't know why they don't go this route. They could even play test it by using existing wards as test wards to make into cross-server wards.

    This would actually solve a few issues IMO:
    1) A house for all your characters would solve the reasoning behind most of the "don't limit us" arguments (though not all). It may not destroy the flipping market but...
    2) Dynamic wards means there will always be housing because wards are added as old ones fill up, thus destroying the "flipping market".
    3) I remember SE talking about cross-server FC's a while back and the problems with only players on one of the servers having house access was a point that was brought up. cross-server housing would solve this for the most part.
    4) It would also allow for people to get their "dream plot" and could allow for a "plot reservation system" when the next ward opens and a reserver's number comes up.


    Although I would ask they didn't punish those with multiple houses already and allow those players to keep their multiple houses by simply not allowing them to buy more houses.

    The only issues I could think of are:
    1) Money - SE would probably have to invest in servers similar to the instance servers to make this work. The front-end load would be a lot larger because they would need to have enough servers for the first-day rush although it may not be as bad as I am thinking it would be.
    2) It may take time for the behind the scenes stuff such as physical setup of servers, programming, etc. to be done right.
    3) The "How" of new ward generation. Hopefully it will be on a city-by-city basis (ex. if Mist fills then it makes a new Mist) instead of a full set basis (the wards in all cities are filled before a new set is generated).
    (0)
    Last edited by Septonyte; 10-15-2017 at 12:07 PM.

  10. #50
    Player
    Aruiya's Avatar
    Join Date
    Aug 2014
    Posts
    20
    Character
    Aruiya Nel'rah
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Titor View Post
    As much as you and many people want to add more restrictions/limitations/reclaimations/other hoops to jump through, just like adding more wards won't fix the problem, neither will these.
    As long as the number of unique players on a server is greater than the number of houses available, there will be a problem. We need to be asking for dynamic wards or a complete rework to the personal housing system, not making houses so restricted and gated with a potential to be lost for any number of reasons that owning one becomes stressful.

    Remember how reclamation and demolishing was going to solve the issue? Did it? No. A handful of people grabbed a reclaimed house, sure, but look at the number of people still homeless and wanting a house. It didn't do anything but remove a tiny little dent in the overall population who wants a house, but added a great strain on housing owners to have to keep up their sub even in the event of a personal illness, disaster, work, military, or other RL issue that might keep them away for a period of time.

    There are 60*12*4=2880 plots on the server. Looking at any of the various ffxiv census sites shows that most worlds in NA have over 10k active players, and most servers on EU have over 12k active players. At best, if every person owns exactly one house (completely excluding FCs), still less than 75% of the population will not have a house. Adding FCs in here will make this percentage higher. So even with our current system, and only one person having a house, ~6000+ people per server that want a house can be upset about not being able to own a house.

    Even if the number of wards was increased to 20, or doubled to 24, there will not be enough houses for every individual non-alt player.
    I can't but agree. It's like people don't realize the main issue here is the demand/supply difference and instead act like 90% of houses is owned by alt accounts and shell FCs. Basically it's all a huge conspiracy just so they couldn't get their dream house. So obviously we need to punish the current house owners just because it's not them. Unless SE finds a way to manage adding a lot more housing lots (and like you said, simply doubling the wards just wouldn't be enough either), that demand/supply difference is simply not going to change. If the server limitations are really that bad, instanced is probably the only way to go. Dynamic wards would be sweet.

    Yes, the system sucks. The biggest limitations on changes and improvement is the existence of the current system - you can't just wipe the slate clean to make up new system. Most of the supposed "solutions" here are just ridiculous.

    What I can agree with is that apartments need to have some outside space, like a balcony or small instanced garden. And that they should add the ability to have instanced workshop for your FCs even without having a house.

    Quote Originally Posted by Septonyte View Post
    Although I would ask they didn't punish those with multiple houses already and grandfather those players in to the new system as they already are just to be fair.
    Most of the people calling for drastic changes are the people who failed to get house. These same people are gonna cry and whine it's unfair the people who used to have multiple houses kept them and their poor selves can only have 1 house per account. You are very much underestimating people's greed and envy.

    All in all though, switching to a completely new system like this is extremely unrealistic and most likely not close to what's going to happen. There's probably way more issues to it than you outlined, a lot dealing with the transition from the existing system.

    ------

    I find it saddening how many bitter people are generalizing and acting like all the houses are owned by some kind of land baron who took their potential house lot just out of spite/greed to sell. I don't know how it's on other servers, but I looked through mine, and barely saw any plots without houses on them. As for people owning multiples, it's not like they didn't work hard for it. People might swim in gil now and every newbie can afford a house (which is what raises the demand so much), but that hasn't always been true. And saying the bigger houses shouldn't go to individual players cos FCs deserve them more? That's just so ridiculous. For some people decorating their house and enjoying it has more meaning than other aspects of the game. Why should they be denied it just because they are individual and not an FC? It's not like there is any difference for FC functions in the house depending on it's size.

    And imo the worst thing of all that's happening now is people being unable to even enjoy their houses because everyone that didn't get theirs is being bitter and sour about it and guilt tripping the ones that lucked out. Is that how friends should act? Maybe think through what you are doing next time you're being passive/aggressive to your friends about it. It's not helping anyone.
    (0)
    Last edited by Aruiya; 10-15-2017 at 12:45 PM.

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