As I thought, you are using a stawmain or unintentionally misunderstanding what I am saying. You can't Story > functionally when the items in the game do not even exist. There is no Palladium Sand or Durium Sand, there is no reason to have both exist in the game other then to inventory bloat. You can remove one from the game and have the other go in all the synths the other uses. Say we remove Palladium Sand, then Durium Sand + Electrum Ore > Palladium Nugget,nothing is lost other then unnecessary item bloat. This is needed for a game like this that can't manage it's inventory from the 1.0 system not fitting in 2.0 +.
Retainers can't handle 2.0+, the devs even said so in a way when they said they can't add inventory slots to it. This is why I stated and guessing the other OP, why item management should be removed from retainers and just put items in a bank. If the retainers can't be coded to handle 4.0+ or very hard to, it seems easier to remove item management from them and have it go to a bank of some sorts. Going though 8 different menus and unable to exchange items from retainer to retainer is a flaw, not someone that "better prioritize what you're working on" I do not control what people buy in a poorly made economy from a design standpoint. in the end, things do need to change, some way or another.
All branches should be removed and replaced by the log that comes from the same tree, there is no reason for them. If you want to even try a 1 story > function argument, why am I making fishing poles from a branch? The fishing poles are not tacky survivalist poles where it is a stick and a string, they are finalized crafted poles that needs a full log or lumber. Then we go to the Camphorwood Log/Camphorwood Branch/Camphor thing, nothing changes making Camphor take 5 logs and not 5 branches. Also Camphorwood Log is unerused anyway so this is a def case of repetitive items that does not need to be there.
Before 4.1 Obsidian type ores where hardly used, you can delete them out of the game completely and not have it effect much. Wyrm Obsidian was added to current housing (not sure about others) causing Wyrm Obsidian to skyrocket. Wyrm Obsidian can be easly replaced by Raw Chrysolite. If SE further wants to trim down, I would not mind seeing Raw Chrysolite/ Wyrm Obsidian/ Hardsilver Ore condensed into one thing. I also fail to see the need to add Dated Radz-at-Han Coin, etc to the game other then be noob traps for newer players to bloat their inventory. You can just make Raw Chrysolite or something collectable. That would not effect gameplay or balance either.
Going with "steel" 61+ it is made from a high steel nugget. There is no reason why a lv 61+ syths should be using lv 1 npc items. the nugget is fine being 4/5 sands, then the nugget goes into high steel ingot with 4Koppranickel Ore like now. iron ore to go into high steel nugget should be removed, that is just inventory bloating.
Yes I see your point, you do not see mine.
How come you are only after me saying there is inventory problems? that is targeting/ harassment/ belittling me. You need to understand, I do not like being told I need better inventory management by someone that basically does not play a lot or just started who does not craft. It would be no different then someone has not stepped in savage giving word first groups advice. Also that kind of thing is mocked on these boards as well when someone calls X easy, people look up FFlogs/achievements/etc and call them out on not having experience, this is no different.
You tell me I can do better, but SE can do A LOT better with the coding of this game. You can't just comment on one side like that and ignore the other.
You attacked me here:
The reason you can get away with that because you do not do much in the game, where is the insult??? just stating a fact, also Read this following quote on why it is an attack and yes that quote you made does imply I am hording and trying to passive/aggressive insult me:
(keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
thank you


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