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  1. #11
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bacent View Post
    Titanium is a silvered colored metal with low density and high strength. It is notable for having the highest tensile strength-to-density ratio of any metallic element. However, it’s not as hard as some varieties of heat-treated steel.

    Titanium is commonly alloyed with a range of elements including iron, aluminum, and vanadium. Titanium alloys are strong and lightweight making them ideal for automotive, aerospace, military and industrial applications. Two-thirds of all titanium metal produced is used for aircraft parts. Titanium is also highly resistant to seawater corrosion making it perfect for propeller shafts and rigging as well as divers’ knives.


    See my point. Using just metals on their own is....nice, but when you have the proper mix of different metals, you get a product that can be better than the sum of the parts included.
    As I thought, you are using a stawmain or unintentionally misunderstanding what I am saying. You can't Story > functionally when the items in the game do not even exist. There is no Palladium Sand or Durium Sand, there is no reason to have both exist in the game other then to inventory bloat. You can remove one from the game and have the other go in all the synths the other uses. Say we remove Palladium Sand, then Durium Sand + Electrum Ore > Palladium Nugget,nothing is lost other then unnecessary item bloat. This is needed for a game like this that can't manage it's inventory from the 1.0 system not fitting in 2.0 +.

    Retainers can't handle 2.0+, the devs even said so in a way when they said they can't add inventory slots to it. This is why I stated and guessing the other OP, why item management should be removed from retainers and just put items in a bank. If the retainers can't be coded to handle 4.0+ or very hard to, it seems easier to remove item management from them and have it go to a bank of some sorts. Going though 8 different menus and unable to exchange items from retainer to retainer is a flaw, not someone that "better prioritize what you're working on" I do not control what people buy in a poorly made economy from a design standpoint. in the end, things do need to change, some way or another.

    All branches should be removed and replaced by the log that comes from the same tree, there is no reason for them. If you want to even try a 1 story > function argument, why am I making fishing poles from a branch? The fishing poles are not tacky survivalist poles where it is a stick and a string, they are finalized crafted poles that needs a full log or lumber. Then we go to the Camphorwood Log/Camphorwood Branch/Camphor thing, nothing changes making Camphor take 5 logs and not 5 branches. Also Camphorwood Log is unerused anyway so this is a def case of repetitive items that does not need to be there.

    Before 4.1 Obsidian type ores where hardly used, you can delete them out of the game completely and not have it effect much. Wyrm Obsidian was added to current housing (not sure about others) causing Wyrm Obsidian to skyrocket. Wyrm Obsidian can be easly replaced by Raw Chrysolite. If SE further wants to trim down, I would not mind seeing Raw Chrysolite/ Wyrm Obsidian/ Hardsilver Ore condensed into one thing. I also fail to see the need to add Dated Radz-at-Han Coin, etc to the game other then be noob traps for newer players to bloat their inventory. You can just make Raw Chrysolite or something collectable. That would not effect gameplay or balance either.


    Going with "steel" 61+ it is made from a high steel nugget. There is no reason why a lv 61+ syths should be using lv 1 npc items. the nugget is fine being 4/5 sands, then the nugget goes into high steel ingot with 4Koppranickel Ore like now. iron ore to go into high steel nugget should be removed, that is just inventory bloating.

    Yes I see your point, you do not see mine.
    Quote Originally Posted by Bacent View Post
    Then I suggest you stop using peoples' lodestone pages as a means to harass and belittle what others are saying. Just because someone might not craft to the extent you do doesn't mean their opinion is in valid. You're not the queen of all facts. The Lodestone is not a weapon. I suggest you stop using it as one lest you make people dislike you.



    I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
    How come you are only after me saying there is inventory problems? that is targeting/ harassment/ belittling me. You need to understand, I do not like being told I need better inventory management by someone that basically does not play a lot or just started who does not craft. It would be no different then someone has not stepped in savage giving word first groups advice. Also that kind of thing is mocked on these boards as well when someone calls X easy, people look up FFlogs/achievements/etc and call them out on not having experience, this is no different.

    You tell me I can do better, but SE can do A LOT better with the coding of this game. You can't just comment on one side like that and ignore the other.

    Quote Originally Posted by Magic-Mal View Post
    Luckily, I never said that the gane is totally fine with inventory and agree that many changes should happen. Don't know why OP is getting so hot. The maid glamour, cash shop glamours, monkey adventure glamour whatever it's called, and basically any kind of regional glamour should all be able to be putting in the armoire. I shouldn't have to spare 12 spaces because I have maid chinese and monkey gear. Wedding clothes takes up 8 alone.. Only thing we need now is a glamour log and some more things in the currencies and we're set.


    Funny thing is that you can't show any proof me calling you a hoarder not even once. Because I never called you a hoarder.

    It almost feels like you're angry at the wrong person right now. You're accusing me of all these things I never even said.

    You keep talking about belittling and insulting when you're the one throwing 20 insults at me and belittling me each post. Saying I don't know anything. Telling me how I play my game. How I glamour. What my inventory will look like. And all based off of a Lodestone profile. So.. stop belittling me and insulting me?
    You attacked me here:
    Quote Originally Posted by Magic-Mal View Post
    You should not need 8 retainers at all. I have 2 retainers and one of them uses over 100 of it's slots on GC turn in gear. The other one holds all my glamours and every dye I ever got my hands on. And I still have plenty of space You need to work on your management and organization. I can't stop you of course but you don't need every item in the game for every second. You should hold what you need.

    Plan. lol
    The reason you can get away with that because you do not do much in the game, where is the insult??? just stating a fact, also Read this following quote on why it is an attack and yes that quote you made does imply I am hording and trying to passive/aggressive insult me:
    Quote Originally Posted by Lambdafish View Post
    I have briefly skimmed the viewpoints but I would like to offer a different perspective. The community constantly brings up and shuts down hoarders when this issue comes up without even thinking about why hoarders might exist in the first place. The idea of cutting down crafting recipes is bad (mainly because it hurts the gathering experience, not the crafting one) but there are many things that this game is missing that are sorely needed for inventory management. More inventory space is a band aid fix that will never work and will never be enough. The fact is that the bigger the game grows, the more stuff will be available, and the more the inventory space will be filled (because it is there to be filled).

    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    (keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
    Quote Originally Posted by MrSmiley View Post
    This right here, can we stop making excuses for why this mess of an inventory system is ok. Try to suggest improvements for the game, not jump on people for trying to do so.
    thank you
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    Last edited by Snow_Princess; 10-15-2017 at 02:08 AM.