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  1. #1
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Magic-Mal View Post
    Oh my! What have I done to strike such a nerve? Please, tell me, and show me where I said "I don't do much in this game". Show me this. Then show me where I assumed everything you had and actually insulted you in my posts.

    You keep harping on my supposed proof I voluntarily gave to you, well why don't you show us your inventory? It would really help out. You know... take a ppek at the 1,400 slots and 140 inventory and all 520 gear slots too. Oh, and the FC Chest as well. AND the storage since you need space so badly.
    No, you do not know what is important to me, you just want to insult, you do not know what I keep for glam, and so on, what "nerve" you struck was you choosing to be insulting and calling me a hoarder when I am not.

    Quote Originally Posted by razzgrizz3 View Post
    oi oi cant have you guys geting more inventory space or a glamour log. go buy some more retainers instead you ungratefull bastards!!
    8 retainers is not enough, for what i pay for them, it costs more then my sub, they should be giving more room then this (but be better if the game has better inventory management) there is too much bloat in the game though raw materials for reasons I listed, and currency bloat. I do realize the amount of space count is a lot for .. most games.. like wow has no where near it, and people do not have problems there because 1. when people have a personal guild on an alt, it gives them ton of room, here it is nothing, 2, has a glam log, and can send stuff to your alts. It feels like SE tries to purposely give you bloat (esp with currency and duplicate raw material purpose) to try get people to pay for more retainers.

    Quote Originally Posted by Bacent View Post
    How about you tell people what your main character is if you're gonna go around stating everyone is wrong for every reason you can think of, as well as stating things that you believe are absolute facts, instead of your barely touched character that looks like a pink loli maid that's barely been touched. You're the one making general assumptions left and right and getting aggressive in yet another thread while glancing at peoples' lodestone pages to talk down to them, yet you don't show your own. You really like to talk big.

    And again, I ask that you look up what 'alloys' are. It's 'no reason at all' that older ore are being used in new recipes. Alloys are there to strengthen the base materials and add beneficial traits, unless you'd like to once again ignore what I said.
    I do not know what your point is with "'alloys" are so I did not comment on it, people should also not be insulting me because they only started to touch what the game has to offer as far as crafting and glam.

    If that alloy comment was meant to be addressing realism, um SE already item trimmed doing away with it for functionality, like removing nails and bolt heads or something (forget the names) but 1.0 had all crafts like cooking and it was crazy. For some reason they trimmed all crafts but cul (do not get why it needs it) realism is cute and nice but when it interferes with glamelay, then realism takes a backseat, since it is no longer wanted since the issue gets i the way of fun. I do not have fun with all this lack of room stress. I hate doing retainer ventures because it gives me clutter I got to deal with when they give junk....

    I was hoping 4.1 did more then it did with currency changes to help with inventory, and it is the only reason I renewed my sub. However not seeing currency like the current deltascape stuff and primal tokens, gather tokens, in it was really disappointing. Also now that prisms are by GC seals, there is no point in having the different types and should be like dyes since the different types are just inventory clutter now.

    Now that you can recall materia from gear, people shouldn't be able to simply sell it and instead can go into a currency tab or simply get rid of materia all together and just let you add it like how the materia catalyst was removed. A lot of materia is useless anyway, like main stats outside str/vit... why? so you can meld NQ gear that is useless and how this game has HQ as the requirement anyway?

    Just for the record I am not suggesting to literally remove materia, i know people like it but... it can use some changes to give some item bloat relief. The point was to explain the count of all the different ones in the game are hardly needed, like anything lower then IV is pointless unless a crafter/gather because how caps work. For battle though, you really don't use anything lower then IV, even to level in I spam Vs and IVs because this game throws them at you and that is what you need for it to matter.

    Quote Originally Posted by Magic-Mal View Post
    Heck I might even post mine since I'm just lazy casual with one main who doesn't craft and casually gathers too..

    Oh! What another great point! I didn't even know about this because I never dipped into your Lodestone.

    So Ms. Lodestone, where is your main?
    I can't say due to GM's privacy reasons. This is actually my main, I post for someone else because she can't post due to forum name being a privacy violation and GMs keep telling her there is nothing they can do about it. Here is who I am posting for though:


    You do not know what the game is like when you are an outlier main crafter, constantly crafting things while trying to glam each job. As in WHM/SCH/AST and others that "share" gear are geared differently to have different glams. Even with doing gear like that, all jobs at 70 are 310 or higher.

    How about stop harassing me and belittling me?

    Quote Originally Posted by Magic-Mal View Post
    BRD and MCH at lv70(They have separate armor too), SMN at 70, BTN and MIN at 70, Leveling DRK, AST, WHM, and DRG. I'm fine

    .
    See? you said your self you are just stating the game, so ofc you do not have inventory issues. You shouldn't be insulting people and calling them a hoarder and accuse them holding "NPC mats" because you do not do much. I craft a lot, there are times I completely wiped my on hand inventory and pull stuff as I need them and it fills back up. That alone shows you do not craft.
    (2)
    Last edited by Snow_Princess; 10-14-2017 at 10:34 PM.

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    I do not know what your point is with "'alloys" are so I did not comment on it

    Titanium is a silvered colored metal with low density and high strength. It is notable for having the highest tensile strength-to-density ratio of any metallic element. However, it’s not as hard as some varieties of heat-treated steel.

    Titanium is commonly alloyed with a range of elements including iron, aluminum, and vanadium. Titanium alloys are strong and lightweight making them ideal for automotive, aerospace, military and industrial applications. Two-thirds of all titanium metal produced is used for aircraft parts. Titanium is also highly resistant to seawater corrosion making it perfect for propeller shafts and rigging as well as divers’ knives.


    See my point. Using just metals on their own is....nice, but when you have the proper mix of different metals, you get a product that can be better than the sum of the parts included.

    It's the same with many other things in game. Cul for example, you get some dinky looking ingredents on their own, but together they create a much different flavour, and the same items can be prepared many different ways to give you something different.

    Take away some of these items and you don't have the proper end result, creating something much different. Metals have their own strengths. Cooking ingredents have their own strengths.

    Did you know that if you dry the hide of animals, you get raw hide instead of leather, which is used ENTIRELY differently than leather? Leather is used in clothing, armour, ect. Rawhide is dried, not letting it be used the same way as with tanning the animal skin. Some one example would be old fashioned drums.


    Do you think you could make a beef stew with chicken? No. It becomes an entirely different dish without beef in it.

    Do you think you could make steel without iron? No. It becomes something totally different without iron.

    Do you think you could go into battle with an outfit made of rawhide? It doesn't offer the same protection as tanned animal skin, aka leather.


    Personally I would be saddened if they got rid of items to make it simpler, and I would honestly be a bit insulted, as someone who loves to cook IRL.

    Also did you know that iron oxides give many types of makeup their colours?



    Quote Originally Posted by Snow_Princess View Post

    How about stop harassing me and belittling me?
    Then I suggest you stop using peoples' lodestone pages as a means to harass and belittle what others are saying. Just because someone might not craft to the extent you do doesn't mean their opinion is in valid. You're not the queen of all facts. The Lodestone is not a weapon. I suggest you stop using it as one lest you make people dislike you.

    Quote Originally Posted by Snow_Princess View Post

    See? you said your self you are just stating the game, so ofc you do not have inventory issues. You shouldn't be insulting people and calling them a hoarder and accuse them holding "NPC mats" because you do not do much. I craft a lot, there are times I completely wiped my on hand inventory and pull stuff as I need them and it fills back up. That alone shows you do not craft.
    I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
    (3)
    Last edited by Bacent; 10-15-2017 at 12:45 AM.

  3. #3
    Player
    Lambdafish's Avatar
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    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bacent View Post
    I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
    I have briefly skimmed the viewpoints but I would like to offer a different perspective. The community constantly brings up and shuts down hoarders when this issue comes up without even thinking about why hoarders might exist in the first place. The idea of cutting down crafting recipes is bad (mainly because it hurts the gathering experience, not the crafting one) but there are many things that this game is missing that are sorely needed for inventory management. More inventory space is a band aid fix that will never work and will never be enough. The fact is that the bigger the game grows, the more stuff will be available, and the more the inventory space will be filled (because it is there to be filled).

    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    (10)

  4. #4
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
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    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lambdafish View Post
    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    This right here, can we stop making excuses for why this mess of an inventory system is ok. Try to suggest improvements for the game, not jump on people for trying to do so.
    (9)

  5. #5
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lambdafish View Post
    .
    Luckily, I never said that the gane is totally fine with inventory and agree that many changes should happen. Don't know why OP is getting so hot. The maid glamour, cash shop glamours, monkey adventure glamour whatever it's called, and basically any kind of regional glamour should all be able to be putting in the armoire. I shouldn't have to spare 12 spaces because I have maid chinese and monkey gear. Wedding clothes takes up 8 alone.. Only thing we need now is a glamour log and some more things in the currencies and we're set.

    Quote Originally Posted by Snow_Princess View Post
    .
    Funny thing is that you can't show any proof me calling you a hoarder not even once. Because I never called you a hoarder.

    It almost feels like you're angry at the wrong person right now. You're accusing me of all these things I never even said.

    You keep talking about belittling and insulting when you're the one throwing 20 insults at me and belittling me each post. Saying I don't know anything. Telling me how I play my game. How I glamour. What my inventory will look like. And all based off of a Lodestone profile. So.. stop belittling me and insulting me?
    (2)
    Last edited by Magic-Mal; 10-15-2017 at 01:27 AM.

  6. #6
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
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    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Lambdafish View Post
    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    Ignoring whatever tiff people are having with snowprincess (and vice-versa), I can't find a reason to argue with these suggestions. I doubt anyone could find a negative outcome to these changes without just sticking their heels and saying something along the lines of "We don't need to change everything. You're the problem, not the game.".
    (5)

  7. #7
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bacent View Post
    Titanium is a silvered colored metal with low density and high strength. It is notable for having the highest tensile strength-to-density ratio of any metallic element. However, it’s not as hard as some varieties of heat-treated steel.

    Titanium is commonly alloyed with a range of elements including iron, aluminum, and vanadium. Titanium alloys are strong and lightweight making them ideal for automotive, aerospace, military and industrial applications. Two-thirds of all titanium metal produced is used for aircraft parts. Titanium is also highly resistant to seawater corrosion making it perfect for propeller shafts and rigging as well as divers’ knives.


    See my point. Using just metals on their own is....nice, but when you have the proper mix of different metals, you get a product that can be better than the sum of the parts included.
    As I thought, you are using a stawmain or unintentionally misunderstanding what I am saying. You can't Story > functionally when the items in the game do not even exist. There is no Palladium Sand or Durium Sand, there is no reason to have both exist in the game other then to inventory bloat. You can remove one from the game and have the other go in all the synths the other uses. Say we remove Palladium Sand, then Durium Sand + Electrum Ore > Palladium Nugget,nothing is lost other then unnecessary item bloat. This is needed for a game like this that can't manage it's inventory from the 1.0 system not fitting in 2.0 +.

    Retainers can't handle 2.0+, the devs even said so in a way when they said they can't add inventory slots to it. This is why I stated and guessing the other OP, why item management should be removed from retainers and just put items in a bank. If the retainers can't be coded to handle 4.0+ or very hard to, it seems easier to remove item management from them and have it go to a bank of some sorts. Going though 8 different menus and unable to exchange items from retainer to retainer is a flaw, not someone that "better prioritize what you're working on" I do not control what people buy in a poorly made economy from a design standpoint. in the end, things do need to change, some way or another.

    All branches should be removed and replaced by the log that comes from the same tree, there is no reason for them. If you want to even try a 1 story > function argument, why am I making fishing poles from a branch? The fishing poles are not tacky survivalist poles where it is a stick and a string, they are finalized crafted poles that needs a full log or lumber. Then we go to the Camphorwood Log/Camphorwood Branch/Camphor thing, nothing changes making Camphor take 5 logs and not 5 branches. Also Camphorwood Log is unerused anyway so this is a def case of repetitive items that does not need to be there.

    Before 4.1 Obsidian type ores where hardly used, you can delete them out of the game completely and not have it effect much. Wyrm Obsidian was added to current housing (not sure about others) causing Wyrm Obsidian to skyrocket. Wyrm Obsidian can be easly replaced by Raw Chrysolite. If SE further wants to trim down, I would not mind seeing Raw Chrysolite/ Wyrm Obsidian/ Hardsilver Ore condensed into one thing. I also fail to see the need to add Dated Radz-at-Han Coin, etc to the game other then be noob traps for newer players to bloat their inventory. You can just make Raw Chrysolite or something collectable. That would not effect gameplay or balance either.


    Going with "steel" 61+ it is made from a high steel nugget. There is no reason why a lv 61+ syths should be using lv 1 npc items. the nugget is fine being 4/5 sands, then the nugget goes into high steel ingot with 4Koppranickel Ore like now. iron ore to go into high steel nugget should be removed, that is just inventory bloating.

    Yes I see your point, you do not see mine.
    Quote Originally Posted by Bacent View Post
    Then I suggest you stop using peoples' lodestone pages as a means to harass and belittle what others are saying. Just because someone might not craft to the extent you do doesn't mean their opinion is in valid. You're not the queen of all facts. The Lodestone is not a weapon. I suggest you stop using it as one lest you make people dislike you.



    I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
    How come you are only after me saying there is inventory problems? that is targeting/ harassment/ belittling me. You need to understand, I do not like being told I need better inventory management by someone that basically does not play a lot or just started who does not craft. It would be no different then someone has not stepped in savage giving word first groups advice. Also that kind of thing is mocked on these boards as well when someone calls X easy, people look up FFlogs/achievements/etc and call them out on not having experience, this is no different.

    You tell me I can do better, but SE can do A LOT better with the coding of this game. You can't just comment on one side like that and ignore the other.

    Quote Originally Posted by Magic-Mal View Post
    Luckily, I never said that the gane is totally fine with inventory and agree that many changes should happen. Don't know why OP is getting so hot. The maid glamour, cash shop glamours, monkey adventure glamour whatever it's called, and basically any kind of regional glamour should all be able to be putting in the armoire. I shouldn't have to spare 12 spaces because I have maid chinese and monkey gear. Wedding clothes takes up 8 alone.. Only thing we need now is a glamour log and some more things in the currencies and we're set.


    Funny thing is that you can't show any proof me calling you a hoarder not even once. Because I never called you a hoarder.

    It almost feels like you're angry at the wrong person right now. You're accusing me of all these things I never even said.

    You keep talking about belittling and insulting when you're the one throwing 20 insults at me and belittling me each post. Saying I don't know anything. Telling me how I play my game. How I glamour. What my inventory will look like. And all based off of a Lodestone profile. So.. stop belittling me and insulting me?
    You attacked me here:
    Quote Originally Posted by Magic-Mal View Post
    You should not need 8 retainers at all. I have 2 retainers and one of them uses over 100 of it's slots on GC turn in gear. The other one holds all my glamours and every dye I ever got my hands on. And I still have plenty of space You need to work on your management and organization. I can't stop you of course but you don't need every item in the game for every second. You should hold what you need.

    Plan. lol
    The reason you can get away with that because you do not do much in the game, where is the insult??? just stating a fact, also Read this following quote on why it is an attack and yes that quote you made does imply I am hording and trying to passive/aggressive insult me:
    Quote Originally Posted by Lambdafish View Post
    I have briefly skimmed the viewpoints but I would like to offer a different perspective. The community constantly brings up and shuts down hoarders when this issue comes up without even thinking about why hoarders might exist in the first place. The idea of cutting down crafting recipes is bad (mainly because it hurts the gathering experience, not the crafting one) but there are many things that this game is missing that are sorely needed for inventory management. More inventory space is a band aid fix that will never work and will never be enough. The fact is that the bigger the game grows, the more stuff will be available, and the more the inventory space will be filled (because it is there to be filled).

    Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
    (keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
    Quote Originally Posted by MrSmiley View Post
    This right here, can we stop making excuses for why this mess of an inventory system is ok. Try to suggest improvements for the game, not jump on people for trying to do so.
    thank you
    (2)
    Last edited by Snow_Princess; 10-15-2017 at 02:08 AM.

  8. #8
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Yes I see your point, you do not see mine.
    Assumptions. I see the 'point' you're trying to make.


    chrys·o·lite
    ˈkrisəˌlīt
    noun
    a yellowish-green or brownish variety of olivine, used as a gemstone

    ob·sid·i·an
    əbˈsidēən,äbˈsidēən
    noun
    a hard, dark, glasslike volcanic rock formed by the rapid solidification of lava without crystallization


    Really, so one could easily replace the other? One is a crystal/gemstone, while the other doesn't crystallize and is glasslike. Both have widely differing uses.

    Don't compare stuff blindly when you can't be arsed to look things up.


    And so what? about Palladium and Durium. You can only use so many metals that actually exist in games before you need to throw in some fantasy based ones to keep things going, or even altering stuff that exists in real life and having the area/climate/ect directly affect what goes on

    Metals made up in this way can have much differing characteristics cause by the existence of creatures that don't exist, as well as a magic based world altering things that could never happen in real life. Fantasy items like that honestly interest me because I wonder what happened different in the game's world that caused those elements to exist. You're just taking the items at a flat face value and nothing more.

    Here's the difference between iron sand, and iron ore

    Iron Sand - It comprises mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium.

    Iron ore - The iron itself is usually found in the form of magnetite (Fe3O4, 72.4% Fe), hematite (Fe2O3, 69.9% Fe), goethite (FeO(OH), 62.9% Fe), limonite (FeO(OH)·n(H2O), 55% Fe) or siderite (FeCO3, 48.2% Fe).



    Did I lose you? Iron Ore and Iron Sand have differing elements occurring in them. If things work the same in the game's world for the items, I don't see why Palladium Sand/Ore would be all that different in what composes the item themselves.


    And another known fact - Many high priced metals in real life have small bits of cheap/common elements in it. It's part of stuff being an ALLOY.

    Think there might be more purity in a high steel ingot compared to a steel ingot? Maybe there's better materials that are a bit more scarce.


    Also, do you know the difference in a log and a branch? They should be fairly obvious. There's differing factors depending on the tree its self. What's the hardness rating of the wood when it's been worked with. How much stronger is the log compared to the branch. The grain of the wood. Are you using the center cut of multiple logs to get the best quality out of the wood. SO MANY FACTORS THAT GO IN TO WHAT YOU ARE MAKING!!!!!!!


    Stop thinking of in game items as just 'bits of code that can be changed to make stuff easier', and try treating things like actual items that you hold and work with. The crafting process people do in game reflects a bit of the process IRL that goes into making items.

    You can't just get rid of items and force other things to just replace them. Could you get rid of a baby and then put another baby in their place and say it's the same thing?
    (3)

  9. #9
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bacent View Post
    Assumptions. I see the 'point' you're trying to make.
    chrys·o·lite
    ˈkrisəˌlīt
    noun
    a yellowish-green or brownish variety of olivine, used as a gemstone

    ob·sid·i·an
    əbˈsidēən,äbˈsidēən
    noun
    a hard, dark, glasslike volcanic rock formed by the rapid solidification of lava without crystallization


    Really, so one could easily replace the other? One is a crystal/gemstone, while the other doesn't crystallize and is glasslike. Both have widely differing uses.

    Don't compare stuff blindly when you can't be arsed to look things up.


    And so what? about Palladium and Durium. You can only use so many metals that actually exist in games before you need to throw in some fantasy based ones to keep things going, or even altering stuff that exists in real life and having the area/climate/ect directly affect what goes on

    Metals made up in this way can have much differing characteristics cause by the existence of creatures that don't exist, as well as a magic based world altering things that could never happen in real life. Fantasy items like that honestly interest me because I wonder what happened different in the game's world that caused those elements to exist. You're just taking the items at a flat face value and nothing more.

    Here's the difference between iron sand, and iron ore

    Iron Sand - It comprises mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium.

    Iron ore - The iron itself is usually found in the form of magnetite (Fe3O4, 72.4% Fe), hematite (Fe2O3, 69.9% Fe), goethite (FeO(OH), 62.9% Fe), limonite (FeO(OH)·n(H2O), 55% Fe) or siderite (FeCO3, 48.2% Fe).



    Did I lose you? Iron Ore and Iron Sand have differing elements occurring in them. If things work the same in the game's world for the items, I don't see why Palladium Sand/Ore would be all that different in what composes the item themselves.


    And another known fact - Many high priced metals in real life have small bits of cheap/common elements in it. It's part of stuff being an ALLOY.

    Think there might be more purity in a high steel ingot compared to a steel ingot? Maybe there's better materials that are a bit more scarce.


    Also, do you know the difference in a log and a branch? They should be fairly obvious. There's differing factors depending on the tree its self. What's the hardness rating of the wood when it's been worked with. How much stronger is the log compared to the branch. The grain of the wood. Are you using the center cut of multiple logs to get the best quality out of the wood. SO MANY FACTORS THAT GO IN TO WHAT YOU ARE MAKING!!!!!!!


    Stop thinking of in game items as just 'bits of code that can be changed to make stuff easier', and try treating things like actual items that you hold and work with. The crafting process people do in game reflects a bit of the process IRL that goes into making items.

    You can't just get rid of items and force other things to just replace them. Could you get rid of a baby and then put another baby in their place and say it's the same thing?
    I will make it clearer for you, functionally > story. I care not for names at all. This game is not working as is, so I am giving ideas how to trim out receptive items. Repetitive items means same items that come from the same node that serve like purposes in synths, like the items I listed. i do not care if they rename them after removing the receptive items. I am here pointing out how it can be better managed. Funny how other games that I know does not have this issue with too many items for crafting. I said all this in my last post, and you are making me repeat myself, I hope you understand now. So if you understood my point, you wouldn't of made this post that means nothing to me.

    I also stated why having fishing poles having a branch be the main thing went over your head, also you did not rebuttal the camphor issue, or the Palladium Sand/Durium Sand thing. That SHOULD BE one sand, and everything else kept the same, there be no difference in story or gameplay. They are not even real.

    SE can do whatever they want and they sure can, remember functionality and game play > petty story. This game has too many items , and do not know a single person that cares about what items are used in what like you are. So please, when you reply again, understand my point? There are TOO MANY ITEMS IN THIS GAME, we need item removal, and they did it before going to 2.0. how come your not whining about how we do not have to carry arrows and have bolt heads and other materials that got removed? So your story debate is invalid. Extra immersion is nice, but not at the cost of game functionality.
    (4)
    Last edited by Snow_Princess; 10-15-2017 at 03:22 AM.

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Snow_Princess View Post
    I will make it clearer for you, functionally > story. I care not for names at all. This game is not working as is, so I am giving ideas how to trim out receptive items. Repetitive items means same items that come from the same node that serve like purposes in synths. i do not care if they rename them after removing the receptive items. I am here pointing out how it can be better managed. Funny how other games that I know does not have this issue with too many items for crafting. I said all this in my last post, and you are making me repeat myself, I hope you understand now. So if you understood my point, you wouldn't of made this post that means nothing to me.
    I guess we should just cut out the main story, and job quests, and unlocking quests and... make each crafting item only require "blacksmith materials" "carpenter materials" and "culinarian materials" etc, since that makes functionality over story right?

    You say they should stop using low level items, but then those are no longer used at all and serve "no point other than for a few synths".

    They removed some of the more ridiculous parts used in crafting, like having to make "helmet lining" before crafting the helmet, all they did was cut a step out, but the raw materials are still used. They DID NOT REMOVE ANY BASE MATERIALS. Thats just simplifying the steps, not ignoring story.

    The game functionality is fine. You gather mats, craft, receive crafted item. The game does not work for you because you hold onto everything you possibly can just in case. This is a separate issue.
    (6)
    Last edited by Valkyrie_Lenneth; 10-15-2017 at 03:23 AM.

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