Yeah, lemme just casually run Ultimate Coil again to get that one weapon I threw away because I should throw away stuff and get it again because "It's very easy to stop hoarding gear".
At this point, we should have already gotten a very basic glamour log. I'm with 8 retainers, granted there's a lot of empty slots between them, but four are almost filled to the brim with literally glamour gear. Nothing else.
♥ Baby, tell me, what's your motive? ♥
When you have a phat warrior glam but also have a phat drk glam you like with your best tank gear... ... ..... Wut do? SE Help pls.
No, you do not know what is important to me, you just want to insult, you do not know what I keep for glam, and so on, what "nerve" you struck was you choosing to be insulting and calling me a hoarder when I am not.
8 retainers is not enough, for what i pay for them, it costs more then my sub, they should be giving more room then this (but be better if the game has better inventory management) there is too much bloat in the game though raw materials for reasons I listed, and currency bloat. I do realize the amount of space count is a lot for .. most games.. like wow has no where near it, and people do not have problems there because 1. when people have a personal guild on an alt, it gives them ton of room, here it is nothing, 2, has a glam log, and can send stuff to your alts. It feels like SE tries to purposely give you bloat (esp with currency and duplicate raw material purpose) to try get people to pay for more retainers.
I do not know what your point is with "'alloys" are so I did not comment on it, people should also not be insulting me because they only started to touch what the game has to offer as far as crafting and glam.
If that alloy comment was meant to be addressing realism, um SE already item trimmed doing away with it for functionality, like removing nails and bolt heads or something (forget the names) but 1.0 had all crafts like cooking and it was crazy. For some reason they trimmed all crafts but cul (do not get why it needs it) realism is cute and nice but when it interferes with glamelay, then realism takes a backseat, since it is no longer wanted since the issue gets i the way of fun. I do not have fun with all this lack of room stress. I hate doing retainer ventures because it gives me clutter I got to deal with when they give junk....
I was hoping 4.1 did more then it did with currency changes to help with inventory, and it is the only reason I renewed my sub. However not seeing currency like the current deltascape stuff and primal tokens, gather tokens, in it was really disappointing. Also now that prisms are by GC seals, there is no point in having the different types and should be like dyes since the different types are just inventory clutter now.
Now that you can recall materia from gear, people shouldn't be able to simply sell it and instead can go into a currency tab or simply get rid of materia all together and just let you add it like how the materia catalyst was removed. A lot of materia is useless anyway, like main stats outside str/vit... why? so you can meld NQ gear that is useless and how this game has HQ as the requirement anyway?
Just for the record I am not suggesting to literally remove materia, i know people like it but... it can use some changes to give some item bloat relief. The point was to explain the count of all the different ones in the game are hardly needed, like anything lower then IV is pointless unless a crafter/gather because how caps work. For battle though, you really don't use anything lower then IV, even to level in I spam Vs and IVs because this game throws them at you and that is what you need for it to matter.
I can't say due to GM's privacy reasons. This is actually my main, I post for someone else because she can't post due to forum name being a privacy violation and GMs keep telling her there is nothing they can do about it. Here is who I am posting for though:
You do not know what the game is like when you are an outlier main crafter, constantly crafting things while trying to glam each job. As in WHM/SCH/AST and others that "share" gear are geared differently to have different glams. Even with doing gear like that, all jobs at 70 are 310 or higher.
How about stop harassing me and belittling me?
See? you said your self you are just stating the game, so ofc you do not have inventory issues. You shouldn't be insulting people and calling them a hoarder and accuse them holding "NPC mats" because you do not do much. I craft a lot, there are times I completely wiped my on hand inventory and pull stuff as I need them and it fills back up. That alone shows you do not craft.
Last edited by Snow_Princess; 10-14-2017 at 10:34 PM.
Titanium is a silvered colored metal with low density and high strength. It is notable for having the highest tensile strength-to-density ratio of any metallic element. However, it’s not as hard as some varieties of heat-treated steel.
Titanium is commonly alloyed with a range of elements including iron, aluminum, and vanadium. Titanium alloys are strong and lightweight making them ideal for automotive, aerospace, military and industrial applications. Two-thirds of all titanium metal produced is used for aircraft parts. Titanium is also highly resistant to seawater corrosion making it perfect for propeller shafts and rigging as well as divers’ knives.
See my point. Using just metals on their own is....nice, but when you have the proper mix of different metals, you get a product that can be better than the sum of the parts included.
It's the same with many other things in game. Cul for example, you get some dinky looking ingredents on their own, but together they create a much different flavour, and the same items can be prepared many different ways to give you something different.
Take away some of these items and you don't have the proper end result, creating something much different. Metals have their own strengths. Cooking ingredents have their own strengths.
Did you know that if you dry the hide of animals, you get raw hide instead of leather, which is used ENTIRELY differently than leather? Leather is used in clothing, armour, ect. Rawhide is dried, not letting it be used the same way as with tanning the animal skin. Some one example would be old fashioned drums.
Do you think you could make a beef stew with chicken? No. It becomes an entirely different dish without beef in it.
Do you think you could make steel without iron? No. It becomes something totally different without iron.
Do you think you could go into battle with an outfit made of rawhide? It doesn't offer the same protection as tanned animal skin, aka leather.
Personally I would be saddened if they got rid of items to make it simpler, and I would honestly be a bit insulted, as someone who loves to cook IRL.
Also did you know that iron oxides give many types of makeup their colours?
Then I suggest you stop using peoples' lodestone pages as a means to harass and belittle what others are saying. Just because someone might not craft to the extent you do doesn't mean their opinion is in valid. You're not the queen of all facts. The Lodestone is not a weapon. I suggest you stop using it as one lest you make people dislike you.
I know people in game that do nothing but craft, but they manage to work with the space they're given in game. Maybe you need to better prioritize what you're working on? You may think you've priortized it properly, but if you have as many issues as you say, I'm sure you can do better.
Last edited by Bacent; 10-15-2017 at 12:45 AM.
I have briefly skimmed the viewpoints but I would like to offer a different perspective. The community constantly brings up and shuts down hoarders when this issue comes up without even thinking about why hoarders might exist in the first place. The idea of cutting down crafting recipes is bad (mainly because it hurts the gathering experience, not the crafting one) but there are many things that this game is missing that are sorely needed for inventory management. More inventory space is a band aid fix that will never work and will never be enough. The fact is that the bigger the game grows, the more stuff will be available, and the more the inventory space will be filled (because it is there to be filled).
Ideas such as glamour log, expanded armoire, expanded currency tab, and inventory overflow within instances are all good quality of life systems that would only benefit the playerbase as a whole. Belittling hoarders does not change that fact.
Luckily, I never said that the gane is totally fine with inventory and agree that many changes should happen. Don't know why OP is getting so hot. The maid glamour, cash shop glamours, monkey adventure glamour whatever it's called, and basically any kind of regional glamour should all be able to be putting in the armoire. I shouldn't have to spare 12 spaces because I have maid chinese and monkey gear. Wedding clothes takes up 8 alone.. Only thing we need now is a glamour log and some more things in the currencies and we're set.
Funny thing is that you can't show any proof me calling you a hoarder not even once. Because I never called you a hoarder.
It almost feels like you're angry at the wrong person right now. You're accusing me of all these things I never even said.
You keep talking about belittling and insulting when you're the one throwing 20 insults at me and belittling me each post. Saying I don't know anything. Telling me how I play my game. How I glamour. What my inventory will look like. And all based off of a Lodestone profile. So.. stop belittling me and insulting me?![]()
Last edited by Magic-Mal; 10-15-2017 at 01:27 AM.
As I thought, you are using a stawmain or unintentionally misunderstanding what I am saying. You can't Story > functionally when the items in the game do not even exist. There is no Palladium Sand or Durium Sand, there is no reason to have both exist in the game other then to inventory bloat. You can remove one from the game and have the other go in all the synths the other uses. Say we remove Palladium Sand, then Durium Sand + Electrum Ore > Palladium Nugget,nothing is lost other then unnecessary item bloat. This is needed for a game like this that can't manage it's inventory from the 1.0 system not fitting in 2.0 +.
Retainers can't handle 2.0+, the devs even said so in a way when they said they can't add inventory slots to it. This is why I stated and guessing the other OP, why item management should be removed from retainers and just put items in a bank. If the retainers can't be coded to handle 4.0+ or very hard to, it seems easier to remove item management from them and have it go to a bank of some sorts. Going though 8 different menus and unable to exchange items from retainer to retainer is a flaw, not someone that "better prioritize what you're working on" I do not control what people buy in a poorly made economy from a design standpoint. in the end, things do need to change, some way or another.
All branches should be removed and replaced by the log that comes from the same tree, there is no reason for them. If you want to even try a 1 story > function argument, why am I making fishing poles from a branch? The fishing poles are not tacky survivalist poles where it is a stick and a string, they are finalized crafted poles that needs a full log or lumber. Then we go to the Camphorwood Log/Camphorwood Branch/Camphor thing, nothing changes making Camphor take 5 logs and not 5 branches. Also Camphorwood Log is unerused anyway so this is a def case of repetitive items that does not need to be there.
Before 4.1 Obsidian type ores where hardly used, you can delete them out of the game completely and not have it effect much. Wyrm Obsidian was added to current housing (not sure about others) causing Wyrm Obsidian to skyrocket. Wyrm Obsidian can be easly replaced by Raw Chrysolite. If SE further wants to trim down, I would not mind seeing Raw Chrysolite/ Wyrm Obsidian/ Hardsilver Ore condensed into one thing. I also fail to see the need to add Dated Radz-at-Han Coin, etc to the game other then be noob traps for newer players to bloat their inventory. You can just make Raw Chrysolite or something collectable. That would not effect gameplay or balance either.
Going with "steel" 61+ it is made from a high steel nugget. There is no reason why a lv 61+ syths should be using lv 1 npc items. the nugget is fine being 4/5 sands, then the nugget goes into high steel ingot with 4Koppranickel Ore like now. iron ore to go into high steel nugget should be removed, that is just inventory bloating.
Yes I see your point, you do not see mine.
How come you are only after me saying there is inventory problems? that is targeting/ harassment/ belittling me. You need to understand, I do not like being told I need better inventory management by someone that basically does not play a lot or just started who does not craft. It would be no different then someone has not stepped in savage giving word first groups advice. Also that kind of thing is mocked on these boards as well when someone calls X easy, people look up FFlogs/achievements/etc and call them out on not having experience, this is no different.
You tell me I can do better, but SE can do A LOT better with the coding of this game. You can't just comment on one side like that and ignore the other.
You attacked me here:
The reason you can get away with that because you do not do much in the game, where is the insult??? just stating a fact, also Read this following quote on why it is an attack and yes that quote you made does imply I am hording and trying to passive/aggressive insult me:
(keep in mind when I speak of item removal it does not hurt gather exp since it is just the same item from the same node basically. Speaking of, if we go to my high steel exmaple, I would not mind keeping it taking iron ore if they removed iron ore from being sold by NPCs, this allows low level gathers get exp and able sell something to higher players like silver ore, Mythril Ore, etc. I always found it odd that iron ore is sold by npcs because of that. But if the item is sold by npc for 4k or less (often 100 gil or less), said items have no business being in 51+ synths, same with rubber, just remove that from higher level stuff.)
thank you
Last edited by Snow_Princess; 10-15-2017 at 02:08 AM.
Throw away stuff you can get easy again and is not from Ultima Coil (like the last tome weapon).
Best is to do a list.
- write everything down you have
- do some research to every item. Do a Vendo NPC sell them? What are they worth in the MB? Is the dungeon of the gear unsynched soloable?
- give every item 1 star (easy to get again) until 5 stars (a pain to get again)
- sell everything with just 1 star and maybe also those with 2 stars
Last edited by Felis; 10-15-2017 at 01:48 AM.
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