Which ones are we talking here? The primal ones, and special FATE ones, don't, but everything else does, doesn't it?The item bloat is incredibly real like you mentioned. If they're not going to implement a separate material bank (like in GW2 - all materials go there with a large stack amount), they need to start condensing what we do have. Also, stop will all the random tokens and currencies if you're not going to put them in the currency tab.
Anything that can be given to an npc in exchange for something else is a currency, unless we're talking quest items or things like armor exchanges/upgrades. This includes things consumed as part of game system process, like glamouring, repairing and melding. Besides the things you mentioned, there's a ton of currencies that have yet to be added:
glamour prisms
raid tokens (gears, shafts, coins and like)
centurio books of all types
items like cracked clusters
those things you use for repair and materia melding
materia themselves
atheryte tickets
those amber things
crafted items that serve no purpose but to be turned into a vendor also count
Some of these things admittedly do seem silly to put in the currency tab, esp if they have limited use. But in those cases, I submit that it would have been better to simply have never created the need for those items to begin with. We never needed 5 grades of 8 types of glamour prisms. And even though SE walked that back eventually, they should have never done it in the first place and they still haven't gone far enough (it should have been reduced to a single consumable, or just a plain gil cost). And they continue this mentality instead of learning from it. Look at how many currencies were just added with the latest patch, when none of them really need to exist.
If we had unlimited inventory space that's one thing. But with the game inventory so limited, creating a million reasons to fill it up is just self-defeating.
Last edited by FaileExperiment; 10-14-2017 at 10:00 AM.
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