DRK depends on oGCD usage to compensate for a lack of direct damage multipliers like FoF/zerk. The addition of IR/Req has widened this gap. We cannot afford to be giving up oGCDs the way we have been, going into this expansion.

I do not understand why we need to differentiate between Dark Passenger in single target and AoE. Circle of Scorn is a universal dps gain. You are not penalized for using it in single target (at 250 potency/mob every 25 seconds - which is more damage than even the old DADP, on a shorter recast, ). In SB, any time that you add a DA requirement to an oGCD, you are forcing it to be a double weave. You no longer have the luxury of prepping DA early in your combo and then consuming it later on. Nearly every GCD action consumes DA.

You want DP to have a cost? Fine. Build it into the skill itself. You want the player to spend one DA worth of MP? Make it cost 2400 MP. You want them to spend two DA worth? Make it cost 4800. Just make the damage actually reflect the cost. We need more ways to quickly burn off MP, especially in the opener.

Dark Passenger: Deals unaspected damage with a potency of 200 to all enemies in a straight line before you. Increases Blood Gauge by 20. Cost: 2400 MP.
Carve and Spit: Delivers a threefold attack with a potency of 100. Increases MP by 2400. (Stormblood Trait: Potency increased to 450. Cost: 20 blood).