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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    That is very similar to a suggestion that I made a few months back.

    Basically I suggested to remove the cost, increase the recast to 60s, get rid of the blind effect and instead add a 5% damage dealt debuff to all enemies hit by the ability when DAed.

    In lieu of the Shake It Off change, I could see the proposed 5% I gave being increased potentially.

    Honestly though, I would take either one of these suggestions.
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  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    That is very similar to a suggestion that I made a few months back.

    Basically I suggested to remove the cost, increase the recast to 60s, get rid of the blind effect and instead add a 5% damage dealt debuff to all enemies hit by the ability when DAed.

    In lieu of the Shake It Off change, I could see the proposed 5% I gave being increased potentially.

    Honestly though, I would take either one of these suggestions.
    Yeah, a lot of us would rather the 0 cost base DP, with the option being to DA it or not.
    But I know SE picked this version for a reason(s).
    They dont want us using it on a boss.
    So it has to be less than 140 potency, and be less than 280 potency when combined with DA. (otherwise it has a higher priority of being DA'ed, as we're already doing for blood spiller, though that wasnt their intent, and they did some poor math)
    But they also want it to be the "burst" option, for less effective MP cost, like Stone2 or cure2 was in comparison to stone/cure1 used to be. (Originall Abyssal Drain was this, but they changed Unleash, so now Unleash is threat only, and abyssal is basic Dps combo, but not DPS burst.)

    So in order to keep its MP cost and potency, for thier new vision (which i hate) i figured this was the best way to implement it.
    plus I didnt want our raid mitigation to be a copy of WAR/PLDs, so I went with the oldschool storms path.

    Side note, fix Plunge, 5 more yalms, and keep the animation lock, or cut the animation lock by over 50%. Its stupid that sprint is the better gap closer, and ex death pushes u so far back, that half way, mid animation ur too far away to plunge, but do it too soon, and u get pushed back anyways.
    (0)
    Last edited by Claire_Pendragon; 10-13-2017 at 06:56 AM.
    CLAIRE PENDRAGON