I agree and am thankful that SMN has been partially fixed.


I agree and am thankful that SMN has been partially fixed.
Maybe you could try making a thread on it? Could even look at the thread posted here as an example.Fair enough.
Basically DRK has no good damage mitigation (we have Rampart and Shadow Wall but both of them have pretty large cooldown timers) while WAR and especially PLD has much better mitigation despite WAR's supposed to be the high damage low defense tank class. Also Living Dead is a huge meme and is pretty useless...Im not very good at articulating my thoughts in writing
Take this as inspiration that things can be given to you if you ask for it
learn to play drk, drk isn't about mitigating damage it's about sustaining their hp pool. they WANT TO be hit, its how blood price works which is their faster mp regen/ blood gage filler. most of the drk abilities bring back hp or magic. no need to drop tank stance as that gives your highest damage skill more pot. they made it so you don't get the damage fall off. if drk had any more mitigation, it would be op.
need to use rampart and the healing buff a lot use abysmal drain+ dark arts a lot quietes to get more mp back blood price to get mp back+ dark arts and use drk fell cleave.
living dead is an o shi button not meant for huge use. they switch what each tank does in sb.
as a main smn thanks. I like how sustain works with each pet.
garuda- lowest regen due to caster (as of my gear i get 2206 regen)
ifrit- medium regen due to being melee (2300+)
titan- large regen due to tank (3606)
i took titan out to kill a mob, lvl 70 mob in the locks all i did was dot it and use ruin 4 titan soloed it with sustain it barely hit 1/2 hp. it stayed around 70-80%

Wow, after reading this I think I will be leveling summoner some more sometime soon!

learn to play drk, drk isn't about mitigating damage it's about sustaining their hp pool. they WANT TO be hit, its how blood price works which is their faster mp regen/ blood gage filler. most of the drk abilities bring back hp or magic. no need to drop tank stance as that gives your highest damage skill more pot. they made it so you don't get the damage fall off. if drk had any more mitigation, it would be op.
need to use rampart and the healing buff a lot use abysmal drain+ dark arts a lot quietes to get more mp back blood price to get mp back+ dark arts and use drk fell cleave.
living dead is an o shi button not meant for huge use. they switch what each tank does in sb.
The are so many thing wrong in this that I don't even know where to start

SMN does feel kind of better now, especially for AoE, but I still have too many stuff to look at during battle: Aetherflow gauge/status, Trance bar, Bahamut bar, recast for spell, recast for abilities, recast for pet abilities, my pet's HP and positioning, fight mechanics.
I like how it is a "busy" job, but there's just a tad bit too much going on for my tastes. There's still room for improvement, keep it coming SE.
Also give us the others primal Egis. They ARE important to the job.
We are heading in the right direction. Thanks to the team!


Dark Knigth needs Scourge back and not much more. Mitigation is not a problem. You can use The Blackest Nigth every 15 seconds if you want. It has the quickest defensive CD ever, making posible combine with he others CDs all the time. It has more mitigation than Warrior and is very close to Paladin.
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