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  1. #1
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    But Alleo, that boils down to a management issue. First off, on the second boss, it doesn't matter if they stand on the electricity. It deals little to no damage to them. You can select the add, click on "engage" and they will burn it in a second. You scroll through the aggro list: Select - Engage. In the last boss, you can pretty much ignore the little flames. Their damage is pathetic. Just focus on the Sprite the same way you did it with the second boss: Click on sprite, engage. Then they automatically will go after the boss once the add is dead.

    They get enhanced by a attack+defense buff. They shouldn't take that much damage from any source. If you're going as SCH, the fairy can pretty much carry that run. However, I agree with you on having more options for micromanagement.

    Quote Originally Posted by Cenerae View Post
    If the behaviour ranks actually do impact their AI and not just their stats, then I think GLA could compete with MRD due to having Ring of Scorn access. In my current team where mine only has defensive rank 1 and I've yet to grind out the points, it is used very rarely however. If it becomes more common at higher ranks then I think it might beat MRD out, or at least tie in (especially owing to the extra defensive CDs it has).
    I haven't experimented with GLD with a higher defensive stance. But I guess the aggro management will be better on GLA because it's a circular AoE, opposed to the wonky conal AoE combined with their weirdly programmed AI. Do they spam Circle of Scorn? I have noticed they don't seem to have skills on cd, as they sometimes spam it. (Barrage on ARC, for instance). I also noticed that, the higher the stance, they start using other skills like raid wide damage up. This is getting really interesting.

    Side note: When you clear 10 dungeons with your squadron, you get an achievement and some workout emotes.
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  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lilseph View Post
    Do they spam Circle of Scorn? I have noticed they don't seem to have skills on cd, as they sometimes spam it. (Barrage on ARC, for instance).
    They can, yes. I saw mine throw out one right after the first because something was just out of reach the first time. Only ever happened once.
    Also never saw it use it single target, despite being willing to spam Flash single target.
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  3. #3
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lilseph View Post
    snip.
    The general aggro from GLA does seem to be more consistent than MRD thanks to Flash, so that's been nice (and they get Sentinel and Bulwark, which beats MRD's Thrill of Battle quite handily on the defensive side....though I don't think they're strictly necessary). I can't say that they spam Circle of Scorn, because as I said, I've not been pumping squadron masteries due to not playing much so far. On defensive 1 I only saw it used one time so far. I'm hoping to see the use go up with mastery rank. With that, and the low cooldown NPC skills have, it should be able to match MRD for damage output I think.
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  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Lilseph View Post
    But Alleo, that boils down to a management issue. First off, on the second boss, it doesn't matter if they stand on the electricity. It deals little to no damage to them. You can select the add, click on "engage" and they will burn it in a second. You scroll through the aggro list: Select - Engage. In the last boss, you can pretty much ignore the little flames. Their damage is pathetic.
    I know but they are already running back to the boss so when I click engage it will waste time to have them run back and sometimes they completely ignore it..on the first boss I tried engage with the adds and nobody came..so its feels utterly clunky and at least for me its not fun to micromanage them that much.

    In the end I just dont really see the reason why we have the content. Its restricted to certain dungeons, was not really faster than with random people and the constant commands really got on my nerves. The only reason to go into this is to farm some exp so if that was the reason for them, why not just give us exp if we unsynch dungeons? Simply cut the exp down depending on the level you run it and thus people can still level that way. Probably easier to implement than such a complete new system. (And imo a lot more fun)

    For squadrons I wish they had truly new instances that we could run them through and that they have a certain competence from the very beginning. I mean I sent them out for months and all of them are at least lvl 50 yet they make mistakes that newer players normally only do. (Now I at least know the reason why they sometimes even cant do low level stuff..) Maybe make the squadron instances like the deep dungeon with unlimited amounts of random floors, with traps and puzzles (that you have to do) and with enemies that are getting harder with a certain amount of floors. This way leveling them up, teaching them stuff and managing them would have felt way better imo. They could introduce new titles, mounts and other stuff for that and it would be at least new. Now you will have some strange A.I players next to you while you run the same dungeons that you already ran x amount of times again.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
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