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  1. #101
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Lilseph View Post
    But Alleo, that boils down to a management issue. First off, on the second boss, it doesn't matter if they stand on the electricity. It deals little to no damage to them. You can select the add, click on "engage" and they will burn it in a second. You scroll through the aggro list: Select - Engage. In the last boss, you can pretty much ignore the little flames. Their damage is pathetic.
    I know but they are already running back to the boss so when I click engage it will waste time to have them run back and sometimes they completely ignore it..on the first boss I tried engage with the adds and nobody came..so its feels utterly clunky and at least for me its not fun to micromanage them that much.

    In the end I just dont really see the reason why we have the content. Its restricted to certain dungeons, was not really faster than with random people and the constant commands really got on my nerves. The only reason to go into this is to farm some exp so if that was the reason for them, why not just give us exp if we unsynch dungeons? Simply cut the exp down depending on the level you run it and thus people can still level that way. Probably easier to implement than such a complete new system. (And imo a lot more fun)

    For squadrons I wish they had truly new instances that we could run them through and that they have a certain competence from the very beginning. I mean I sent them out for months and all of them are at least lvl 50 yet they make mistakes that newer players normally only do. (Now I at least know the reason why they sometimes even cant do low level stuff..) Maybe make the squadron instances like the deep dungeon with unlimited amounts of random floors, with traps and puzzles (that you have to do) and with enemies that are getting harder with a certain amount of floors. This way leveling them up, teaching them stuff and managing them would have felt way better imo. They could introduce new titles, mounts and other stuff for that and it would be at least new. Now you will have some strange A.I players next to you while you run the same dungeons that you already ran x amount of times again.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #102
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quick guide on "How to run ___ dungeon with my squadron?":
    • Halatali: don't, because bosses have invul phases and your recruits are too dumb to kill the elementals. Besides, you always forget to activate the switches thingies before the second boss.
    • Toto-Rak: don't, because you still don't have your tank stance (see below).
    • Brayflox: don't, because it's meh and bosses are a pain.
    • Stone vigil: go and wreck everything in 10 minutes.
    • Wanderer's palace: don't, the whole place is a mess for squadrons.

    Quick guide on "What classes should my recruits be? And what about me?":
    • DPS Recruits: Archers. Two of them. Until they get patched.
    • Healer Recruit: Conjurer. Because the Grand Company is too poor to give them Job Crystals.
    • You: Tank. That's the only way you can ensure the tank (you) keeps the aggro against the archers with your tank stance. Besides, you (hopefuly) won't cleave your party. I'd choose PLD, because you have Sentinel in SV, but whatever suits you.

    Quick guide on "What strategy buff should I use on my recruits?":
    • Archer 1: Offensive.
    • Archer 2:Offensive.
    • Healer: Offensive.
    • ... Unless you have another strategy which provides more damage buff while leveling Offensive. Anyway, don't go Defensive.

    Quick guide on "Will you make a quick guide with some random tips?":
    • In SV, all bosses will only target you for their mechanics, as your recuits are considered as pets, and no mechanics in this dungeon target pets.
    • Don't forget to open bosses' chests as SV cost 2k seals and you gain ~1k with the chests GC deliveries.
    • Don't pull everything like an idiot. Archers are best when focusing a single target. Besides, your healer will DPS if you don't need healing.
    (4)
    Last edited by Fyce; 10-13-2017 at 09:53 AM.

  3. #103
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fyce View Post
    snip
    I haven't had a problem on any of those dungeons with squadrons though. Them attacking invuln targets is kind of a pain but you can solo adds so whatever.

    What's up with archers and why are they so good apparently?
    (0)

  4. #104
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FoxyAreku View Post
    I haven't had a problem on any of those dungeons with squadrons though. Them attacking invuln targets is kind of a pain but you can solo adds so whatever.

    What's up with archers and why are they so good apparently?
    I'm not saying you can't do all dungeons with your squadron. But Stone Vigil is definitly the easiest and doesn't require you spamming orders all the time.
    And about archers, they use Barrage with a (very) low cooldown. We are talking every 2 to 3 GCDs. This alone makes their DPS way above any other class.
    (1)

  5. #105
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fyce View Post
    I'm not saying you can't do all dungeons with your squadron. But Stone Vigil is definitly the easiest and doesn't require you spamming orders all the time.
    And about archers, they use Barrage with a (very) low cooldown. We are talking every 2 to 3 GCDs. This alone makes their DPS way above any other class.
    ohh, that's interesting. I did notice my monk was using goad on me almost every pull...seems they just don't follow cooldown rules. That's funny, haha.
    (0)

  6. #106
    Player
    Levarius's Avatar
    Join Date
    Aug 2017
    Posts
    14
    Character
    Lev Granseal
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I ran my ten dungeons as a healer with a WAR tank + two ARC. I always thought Stone Vigil was a longer dungeon so I didn't run it. Brayflox is super easy though. The biggest threat is your characters getting locked out of boss battles. The trash simply consists of hitting Engage and tossing a heal or two while stoning things. Bosses were pretty much the same but with the odd Disengage/Engage to get them away from the boss room gate.
    (0)

  7. #107
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    I've only been trying as tank atm. My only gripe the dps/heals only does single target on Engage. There need to be a separate AoE engage button depending on who the target, with healer still focus on healing party ofc even if target is enemy. I don't mind healer dpsing, just when I press Engage then AI should know something need attention. Disengange is great for dodging but its funny when arc/cnj trying to run towards me, they got caught by the stalker in Wanderer's Palace. I ended up duoing up to last boss with a pgl (ran out of tonic). I like most of it, Engage button reminds me of good tanks who marks their targets in low-level dungeons. It saved most noobs like me from ripping aggro back then.
    (0)

  8. #108
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I switched between Halatali and Stone Vigil for my 10 dungeons. Both were super easy with me tanking. Squats are best emote :3
    (0)

  9. 10-13-2017 12:48 PM

  10. #109
    Player
    Tny's Avatar
    Join Date
    Oct 2017
    Posts
    1
    Character
    Sierra Mikain
    World
    Garuda
    Main Class
    Red Mage Lv 70
    Possibly the best way to powerlevel your DPS for now. I did some Halatali > Toto-Rak > Brayflox with my MNK and DRG without any problem whatsoever. For some mechanics I need to actually soak some of them.
    (0)

  11. #110
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I've ran this as a Samurai, Red Mage & Warrior and it is definitely easier as a Warrior or any tank I imagine. For sure after clearing each dungeon once, I am only spamming Stone Vigil as it's the only dungeon I can run as a DPS without issue and has high XP. Totorak is also doable as a DPS, but low XP. I might try healer even though I've never healed before, but this might be good practice.
    (0)

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