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  1. #51
    Player
    Kyoraki's Avatar
    Join Date
    Mar 2014
    Location
    Gold Saucer
    Posts
    70
    Character
    Biz Iwakura
    World
    Cactuar
    Main Class
    Pictomancer Lv 84
    Quote Originally Posted by Paladinleeds View Post
    snip
    So let me get this right, you don't feel like Apartments are the answer because they are lacking certain features? Then why is your solution to tear down regular housing rather than fixing the instanced housing that's already in the game? again, the attitude here is that if you can't have something, nobody can.

    Quote Originally Posted by RyuDragnier View Post
    snip
    Probably a little too generous, but I get where you're heading here. There's no reason why people should be able to have so many properties under one account.
    (2)

  2. #52
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,482
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    All wards full? Add a new ward every time there are no available plots on any other ward. People would throw money at smalls just for a shot a large on a new ward.
    (0)

  3. #53
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kyoraki View Post
    again, the attitude here is that if you can't have something, nobody can.
    I don't speak for everyone who likes instanced housing but I see instanced housing as being fold more powerful, at least in possibility, than non-instanced housing. (A lot assumed when people say instanced housing, since technically apartments are that but I never meant FFXIV's apartments when I've said it).

    WS housing miles > than FFXIV's (except visuals, lol. imo). And you can have neighborhoods now (WS). Can give players permissions so the 5 plots is worked on by much more than 5 players, each of those plots and housing being bigger than FFXIV's largest size. They (WS) could improve/make "guild" plot easier since in the current set up each plot is owned by a specific person and not an entity - not impossible to have guild set up housing though.

    You simply can be far more generous to the players in terms of tools, speed of release ("Ishgard"), and visual creativity with an instanced housing system where each player get's their own area (or even for example FC housing if it was like that, with weird things you might do in GW2 and it's housing that each Guild gets is the size of a full zone - although there isn't as strong of a personal housing element).

    So imo, its nothing to do with spite and everything to do with "I don't think the neighborhoods are that great*, and I'd rather have the power and utility of a personalized system". Also don't believe they have to scrap the front area (could leave it), although I wouldn't care if it was (for my own sake, I understand others may).

    *(interaction in my area across my total experience of the game with strangers, on Balmung - the fullest server, aggressively approaches nil. The amount of "ghost town" greatly outshines "bustling neighborhood"). If there were specific people you loved (or FC) sharing your moments with I strongly believe you'd be better taken care of in a WS like neighborhood anyways where you could work with them on a far more intimate level while still each having a house of your own.

    Then again I like to remind of LotR since their system is incredibly similar to FFXIV's (and older) but also doesn't have a limited problem since the wards auto-generate when full.

    More powerful personal system > current system - strictly imo. I don't have a urge to utterly remove the current one, but I don't care to see it exist as much as I care to see a new "better" (imo) system in it's place.
    (1)
    Last edited by Shougun; 10-12-2017 at 01:47 AM.

  4. #54
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Doki View Post
    All wards full? Add a new ward every time there are no available plots on any other ward. People would throw money at smalls just for a shot a large on a new ward.

    This can kill the server if the appropriate scalability wasn't built in from the ground up.

    Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.
    (0)

  5. #55
    Quote Originally Posted by CookieMonsta View Post
    This can kill the server if the appropriate scalability wasn't built in from the ground up.

    Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.
    of course not, they couldn't even infinitely scale Raubahn/Pipin instances for SB Early Access.
    (0)

  6. #56
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kyoraki View Post
    So let me get this right, you don't feel like Apartments are the answer because they are lacking certain features? ... again, the attitude here is that if you can't have something, nobody can.
    First of all, I already have it. So no, it's not "if you can't have it, nobody can" from me. I even listed my plot, and on what server. Attributed to this character too, if ya wanna verify my claim. Ya barking up the wrong tree there with me.

    Secondly, apartments aren't the answer with the limited features. Of course, I am open for fixes, but look at the problems with them, and then use that to find the fixes for them. I'd be OK with them fixing the problems with apartments. In other threads I've even given possible fixes for the FC housing problem (airships and Company Workshop for the most part). I mean heck, even make instanced housing for FCs an addition rather than a replacement if it comes down to it.

    My problem is with the gameplay features that require housing that apartments don't cover. I think instanced is the best way to fix it, but I am open to fixing the current system if it is possible. I just aren't convinced it is.
    (0)
    Last edited by Paladinleeds; 10-12-2017 at 02:20 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #57
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NintenPyjak64 View Post
    In every auction system ever, it will all boil down to the "last minute rush", which will be no better then the rush we just had with Shirogane. In fact it'll cause an absolute amount of drama when Jonny thinks he's got the house, but in literally the last second Timmy outbids and wins. Ranked PvP is the same way really. It's all about that "last minute rush"
    I know, but is it really it really that worse off then what's in place now with the first minute rush? If auctions are staged plot per plot, say a couple this day and a couple the next day and so on. Server population could balance out. meaning no fighting login ques, no worry about lobby errors. server disconnects and instance crashes as thousands of people try to log in all at once. Less risk of trade canceler players trying to grief you since no one but you knows what plot you just bid on, assuming the auction is done at a npc and not the house itself. No running from plot to plot if you do manage to log on server up only to run from disappointment to disappointment as plots are scooped up. Lastly less of a chance of house flippers buying up multiple houses. Since at an auction the bid money is held in limbo till the auction ends. Flippers may get one or two houses, but they'll be fighting fairly against the players that really do want just one house for their own use in a arena wheres there's no set price.
    (0)

  8. #58
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I like wards. I want more wards.
    I don't want an instanced house the no one see other then me and my friends.
    They should do the following.
    1 house per account, not character.
    large houses for FC only.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  9. #59
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I'm fine with instanced housing. I rarely see anyone in the ward anyway
    (3)

  10. #60
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by CookieMonsta View Post
    This can kill the server if the appropriate scalability wasn't built in from the ground up.

    Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.
    If that is the case then adding instanced housing with infinitely scalable number of houses is very likely to run into exactly the same issues - and would thus not be a workable solution.

    The proper solution would be to fix whatever problems prevent adding lots more wards, and then add more wards.
    (0)

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