All wards full? Add a new ward every time there are no available plots on any other ward. People would throw money at smalls just for a shot a large on a new ward.



All wards full? Add a new ward every time there are no available plots on any other ward. People would throw money at smalls just for a shot a large on a new ward.
This can kill the server if the appropriate scalability wasn't built in from the ground up.
Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.
of course not, they couldn't even infinitely scale Raubahn/Pipin instances for SB Early Access.This can kill the server if the appropriate scalability wasn't built in from the ground up.
Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.


If that is the case then adding instanced housing with infinitely scalable number of houses is very likely to run into exactly the same issues - and would thus not be a workable solution.This can kill the server if the appropriate scalability wasn't built in from the ground up.
Each ward is adding an unknown burden on the server which has to be accounted for. Only SE knows what this is but I suspect there is some issue with ancient/poor code that is preventing infinitely scalable wards.
The proper solution would be to fix whatever problems prevent adding lots more wards, and then add more wards.
i don't think it's a big secret. the problem is cost, so either they got a bigger budget for Shirogane or they figured out how to reduce the cost and used part of those savings towards the Shirogane wards.
there's no magical way to fix it that makes them free.
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