Quote Originally Posted by Sebazy View Post
It's great fun but the tank AI is frankly shocking. I've gotten significant offence/defence upgrades for my DRG and CNJ so far, but I'm stuck with Independent IV for the GLD. The very first pull is significantly more challenging/annoying than anything else in WP, Tonberry King included.

Simply having the Tank more willing to allow adds to come to the group before charging them would fix the majority of the issues there (including the comical behaviour on the final boss).
I just engaged the first group and then ran to the second group (birds) and told the tank to engage them. That would make the tank drag the first group to the second giving some space between you and the big Tonberry. I did that throughout WP, because they're surprisingly good at chain pulling.

What I found amazing is that the tank can chain Ultimatums, which it does even more when you chain pull with it. It's actually seemingly better at AoE pulls than single target because I had to tank all the bosses.

Also you can have the tank pull the mobs back by simply engaging while having your character stay back, then tell them to disengage (they run back to your character) then re-engage. It sounds clunky but in practice the tank just shield lobs then pulls the mobs back then you fight them.

The last boss is just shenanigans though. There's no way to make the tank stay in the middle even just spamming engage on the boss.