Cause they did that at launch as well right?
I am seriously going to beat you until battle tanks pull us apart.
Last edited by Jinko; 11-13-2011 at 10:44 AM.
considering they only finished the outline that yoshiP didnt approve officially, last week, and yoshi p just approved it like wednesday, i highly doubt they have tested anything at all, especially against moogle battle. maybe by late december they will have, but we ll see.
Pretty sure you can test abilities before you finalize a level up order and what their effects and stuff are. They would actually need to test them out for the announcement so they know what exactly they do and how they would work.considering they only finished the outline that yoshiP didnt approve officially, last week, and yoshi p just approved it like wednesday, i highly doubt they have tested anything at all, especially against moogle battle. maybe by late december they will have, but we ll see.
I Also agree, I (here it comes) DIDN'T spam Cure 5/6 on my whm when I got them, I pulled a combo of regen 2/3 and cure 3/4 saving 5 for an emergency and 6 for "omg he has 1 hp!".
Also I am not a fan of skills auto-setting and being permalocked on my bar. Its fine if they wanna make slot cost corss class onry but I would rather have an empty slot then a skill I probly won't ever use.
Last edited by Keith_Dragoon; 11-14-2011 at 01:34 PM. Reason: I was busy watching Supernatural ignore my non edited post!
Keith Dragoon - Ambassador of Artz and Adorable
The point of trimming down the available skills is to make every one of them have a use.
Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.
All spells aside from cure/curaga aren't really effected much except I had hoped to see new spell animations for each tier of the nukes like in all the older FFs (fire 2 is bigger and more flashy then fire 1, etc).
If they did adjust it to find a good balance then I can live with that but would be a very sad panda. :<
Keith Dragoon - Ambassador of Artz and Adorable
The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.
If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
In that case wouldn't the same concept apply to most if not all DoM spells? If so that would defeat the purpose of the revamp. Either way I'm still a sad panda :<The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.
If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
Oh and at the other guy who asked why. It's because I like less clutter on my UI and prefer my skill bar to be very neat and simple not packed with everything a-z with no option to remove.
Last edited by Keith_Dragoon; 11-15-2011 at 03:16 AM.
Keith Dragoon - Ambassador of Artz and Adorable
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