wut .
wut .
Will you teach me about which way the toilet paper should face too? Who gives a shit.
http://whitewhine.com/
I give a poop BetelWill you teach me about which way the toilet paper should face too? Who gives a shit.
http://whitewhine.com/


people keep talking about the mage combos reducing enmity. these Single player combos refer to hitting the target from different sides which may not be possible in alot of boss fights. When fighting something like ifrit were there is limited safe ground to stand on having your mages running around the map will be a bad idea.



There's other conditions besides that. The enmity bonus WS example only needed the first skill to hit, and direction didn't matter at all except for doing more damage from the front with the first WS. In fact you don't need to position at all for combos, but the individual WS examples had great bonuses for doing so.people keep talking about the mage combos reducing enmity. these Single player combos refer to hitting the target from different sides which may not be possible in alot of boss fights. When fighting something like ifrit were there is limited safe ground to stand on having your mages running around the map will be a bad idea.


This thread is so lame how did it last 10 pages. STOP FEAR MONGERING! I know this comes off trolly, but do you guys read what you write?! This thread is so anti-intellectual its scary.
Last edited by zaviermhigo; 11-15-2011 at 02:14 AM.



A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.
You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.
I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.
It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
I can hear the rage already...A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.
You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.
I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.
It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
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