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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
    Posts
    1,620
    wut .
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Will you teach me about which way the toilet paper should face too? Who gives a shit.

    http://whitewhine.com/
    (0)

  3. #3
    Player
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    Mar 2011
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    Gridania
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    1,620
    Quote Originally Posted by Betelgeuzah View Post
    Will you teach me about which way the toilet paper should face too? Who gives a shit.

    http://whitewhine.com/
    I give a poop Betel
    (0)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by PrettyPrincess View Post
    I give a poop Betel
    I see.

    /10characters
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    1,620
    Quote Originally Posted by Betelgeuzah View Post
    I see.

    /10characters
    I <3 u~ .
    (0)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    people keep talking about the mage combos reducing enmity. these Single player combos refer to hitting the target from different sides which may not be possible in alot of boss fights. When fighting something like ifrit were there is limited safe ground to stand on having your mages running around the map will be a bad idea.
    (0)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by syntaxlies View Post
    people keep talking about the mage combos reducing enmity. these Single player combos refer to hitting the target from different sides which may not be possible in alot of boss fights. When fighting something like ifrit were there is limited safe ground to stand on having your mages running around the map will be a bad idea.
    There's other conditions besides that. The enmity bonus WS example only needed the first skill to hit, and direction didn't matter at all except for doing more damage from the front with the first WS. In fact you don't need to position at all for combos, but the individual WS examples had great bonuses for doing so.
    (0)

  8. #8
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    This thread is so lame how did it last 10 pages. STOP FEAR MONGERING! I know this comes off trolly, but do you guys read what you write?! This thread is so anti-intellectual its scary.
    (1)
    Last edited by zaviermhigo; 11-15-2011 at 02:14 AM.

  9. #9
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.

    You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.

    I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.

    It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
    (1)

  10. #10
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Lienn View Post
    A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.

    You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.

    I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.

    It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
    I can hear the rage already...
    (0)

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