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  1. #1
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    Xatsh Vei
    World
    Hyperion
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    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    You mean FFXI purists don't agree on the FFXIV forums that instances aren't currently the best available solution. Because nobody's complaining about instances in other MMOs.
    you need to look around more on other forums, I see many post when it comes to new updates involving people being sick of everything being nothing but more and more dungeons, and more and more instances. Especially on Rift and WoW to a lesser extent Aion.

    You WoW purest need to get outside WoW and its clones and realize what the genre truly has to offer, only then will you truly realize how horribly limiting an endgame of all instances really is.

    And people need to stop associating Open World with HNMS from XI... that was at most 10% of XI's open world content and was easily the smallest part of XI's endgame. If XI's endgame was only camping NMs the game would of not held almost all its playerbase for 8yrs.
    (2)

  2. #2
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Xatsh View Post
    you need to look around more on other forums, I see many post when it comes to new updates involving people being sick of everything being nothing but more and more dungeons, and more and more instances. Especially on Rift and WoW to a lesser extent Aion.
    Really? Care to point me to some where people specifically say they're sick of instanced content and want seamless/open world content?

    Because all of the complaints about dungeons that I've seen on the WOW forums are either "this dungeon is a total rehash", "we shouldn't be killing that boss for lore reasons" and "this dungeon heavily favors one class over another". I have not once seen someone on the WOW forums say "instances suck! They're bad for the game! Stop focusing on instances!"

    You WoW purest need to get outside WoW and its clones and realize what the genre truly has to offer, only then will you truly realize how horribly limiting an endgame of all instances really is.
    It's hilarious that you call me a WOW purist, when I have not once mentioned WOW in this topic. For your records, I spent 4 years on FFXI, longer than any other MMO, and I still think it's the best one I've played to date.

    Fanboy, much?

    And people need to stop associating Open World with HNMS from XI... that was at most 10% of XI's open world content and was easily the smallest part of XI's endgame. If XI's endgame was only camping NMs the game would of not held almost all its playerbase for 8yrs.
    Just like you need to stop associating instanced content with WOW-style dungeons/loot hallways.
    (4)

  3. #3
    Player
    indira's Avatar
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    Mar 2011
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    Indira Cliodhna
    World
    Sargatanas
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    Pugilist Lv 50
    Thanalan is an instance.
    no its not, instance allows only you/ your party inside with without anyone else to come inside.

    Quote Originally Posted by Jynx View Post
    If I want to do a instance I require a group of people, I can't just go and explore fohttp://forum.square-enix.com/ffxiv/newreply.php?do=newreply&p=443854r the hell of it. I can't prod the enemies on my own to learn more about them, I can't enjoy the sights just for fun. It forces me to group, I'm not short on friends but I do like to take things at my own pace and go where I please.

    Invisible walls telling me "You can't enter without 4 people dood" make me angry, for a instanced fight? Sure why not that's fine with me but to get into the area at all? Slap some time limits on that and it makes the game very restricted. At least in XI your "mainly instanced" is so wrong.

    Things like Campaign were extremly friendly for people who just wanted something to do, my friends not around and I want to get a few merits? Campaign, FoV, a whole damn world with monsters I can find to solo, dungeons to explore.

    XIV is lacking a real overworld even now most of the areas are neglected because all of the content is pinpoint focused in the world with a massive map with no meaning to it other than being large. I could hardly walk 5 minutes in XI without finding something to do with a quest, a NM (Even if it had nothing worth looting), people playing, sights to see, items to gather, maps to get, craig crystal to collect, camps to document, dungeons to explore.

    While XI did have a large ammount of instanced content they only did this after they had a very well fleshed out world to stage the instances in.

    Almost all the instanced content required you to travel in the current world, XIV you hardly have to step foot outside of town or past the nearest aetherite camp to do something. I remember my excursions to Ulegrand range ENM being a brutal trip with amazing rewards.

    I remember my trip to the Darkhold, Totorak, Ifirit, and any strongholds as being a merry jog from the nearest aetherite camp...and hell even if I walked it is hardly a dangerous or spectacular journey.

    Attowah Chasm...them damn Antlions and poison bushes, what I'm trying to say is while there was alot of instanced content it was fleshed inside of the open world where as XIV seems to avoid the world at all times possible. Sure XI had teleports and such but even then they themselves usually entailed some sort of price incured in the open world content.
    this is a mmo ADVENTURE. reason people still PAY for FFXI & Everquest 1. newer instance mmo's failed and went Free to play.
    (0)
    Last edited by indira; 11-14-2011 at 06:36 AM.

  4. #4
    Player
    Join Date
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    Quote Originally Posted by indira View Post
    no its not, instance allows only you/ your party inside with without anyone else to come inside.
    Technically it's not incorrect, but the methodology behind it's stupid. They aren't proving anything for/against the type of instances we are talking about.
    (1)