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  1. #1
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Forerunner View Post
    I'm not saying I don't like instances, but I don't want everything to be limited to 8 members of choice.

    People are asking for NPCs to move to add life to the game. Non-instanced content would do the same, instead of everyone mute at aetheryte, or hugging the walls in town.

    And before you say "but cross-world party finders" what if you get partied up with someone who's sole purpose is to screw your party up? what about a know-it-all who does it wrong (like tanking the batraal skeles, all 3 of em, on ARC, forcing a healer to waste all his MP/die, and have the ARC die in the process. >_>; )

    Summary: I would like more open-world content, AS WELL AS more instances.

    Damn, I remember the story quests for MRD. Like a billion instances over in a second. Waste of resources, coulda just had it done in an open world setting. (too many people doing it at once? not if they're only talking to an NPC.)
    I completely agree
    (3)

  2. #2
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Oh yeah.

    That run with the ARC we had some one lag out, we went from 7 man to 5 man quicker than you could say "ARC nerf was a bit harsh"
    (1)

  3. #3
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    /sigh
    This Topic is really getting old.

    Once again. the only difference in open world content and instance, is you get to watch people kill something or you don't. open world its typically just to fill your shell's egos. it doesn't bring anymore life then instance. (still stay in same area killing the same stuff.)

    Even XI focused far more in instance content then Open world.

    open world-HNMs Sea, Sky
    Instance-Limbus, Dynamis, BCNMs, KSNMs, SCNMs, Einherjar, Salvage, Nysul Isle, ZNM's bosses,

    some events like sky and ZNMs have both open world and instanced content.

    Seriously why all the hate on instance? why do you think open world content brings the game to life when you just go to same area's killing same stuff(if you claim.) and watch other's kill the same stuff. If you really want to watch others kill go watch Youtube Video's. if you want people to watch you kill? post Youtube video.
    (2)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Xianghua View Post
    Once again. the only difference in open world content and instance, is you get to watch people kill something or you don't.
    I don't even know where to start...this statement is wrong in so many ways.
    (4)

  5. #5
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    You really think that people are going to do all this walking instead of porting to the nearest crystal? Its about time, for the most part people didn't walk form jeuno to sky. they find the fastest way to get things done. Remember how this game was when you had to walk everywhere? People hated it. Yes in XI you had to walk and travel. But the thing is after the 10th time doing it. It becomes boring and pointless. Campaign is really no different then doing behest or Leve's. Wait people hate them because they are boring.

    Yes XIV is lacking in in depth world full of adventure. However its not the fault of instanced. Its the fault of horrible maps and designs by SE. Far as I know they will be changing the maps (hopefully making things more alive) and will be adding some content outside for people to do. However the Endgame and group focus will be instanced so everyone can do it not just a select few.

    I think you misunderstand me. I want a word full of adventure and fun. I spent a lot of my time on XI just walking around the map enjoying the site's and sounds. However I much prefer my endgame scene to be instanced so I don't have to deal with Bots and people just being Idiots.

    You can focus on Instanced making it the main scene. While still having a huge in depth world full of adventure. the simple problem with XIV is the fact we have all these camps we can port to with the instanced being right next to them. which is once again The maps design fault and not the content.
    (1)

  6. #6
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Can't agree with you more Jynx, (I find I end up liking the majority of your posts.. XD). I don't have much to add because you've said it all.

    The reason I can't being myself to log in (or pay for >.>) XI these last few months is everything is far too instanced now. I miss the rest of Vana'diel, but it's almost as if it doesn't exist anymore. Abyssea is the game now, and it's grown stale fast.
    I fear for the future of XIV if it's mostly instanced. From my experiences with those the entertainment just doesn't last. I end up logging out, and then not paying and not playing for months at a time.

    Past XI?... I could play that for hours every day. I'm looking for that kind of entertainment here.
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  7. #7
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    139
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    I agree with the a little of this a little of that. But basically the biggest gripe I see on instances is minimum party, if thats gone is it a problem? Thats the only major thing difference isnt(besides time limit obviously).

    Also in our lets look into the past tangent. Yes most of the major XI content was instanced limbus, dyna, assault, salvage, bcnm. Sky basically functioned like an instance (there is a particular path to take to X monster etc) but you tripped over others (I NEED BLUE DOOR PLEASE). And really most dungeons had a lone farmer or something most of the time. Don't get me wrong I liked having little places like zehrun, dangruf, and sarcarium. But for the greatness of these most of the time they were empty minus maybe a person or two unless a quest brought you there for an hour or so.

    The only two major systems that come to mind off hand as really overworld are ZNM(good if tedious) and VNM(horrible and random). Sea was nice saving things like say temperance that took an eon.

    Also abyssea is so easy to get out of the time limit essentially makes it an open field with monster pops etc. I personally like abyssea so yet again its nice to explore and find NMs you cant possibly beat etc. I think something great from that design was you could put in extra hardwork solo and be rewarded later in group play (pop items, quests etc). That isnt something youll usually see in an instance format unless you can say save keys from one run to the next or something.

    Also the note about tricks to instances making them boring- Isn't that all content? Is any monster that big a thing after your 10th success over or under? I dont recall byakko playing out any differently than a limbus run after a bit- you knew what to expect. People don't exp on certain mobs for being more annoying. When a group mentality is involved efficiency will always out rule exploration etc.

    So essentially in thing Jynx and Xing are both right. Having over world and instance things are important. That said I don't think (though the ease on entry restrictions is a good idea so people can explore)
    (1)

  8. #8
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I can't prod the enemies on my own to learn more about them, I can't enjoy the sights just for fun. It forces me to group, I'm not short on friends but I do like to take things at my own pace and go where I please.
    It's an MMO, find some people to play with.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    All, I have to say, if people like instances so much, why don't you play vindictus!? Thats 100%instanced
    (1)

  10. #10
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Technically it's not incorrect, but the methodology behind it's stupid. They aren't proving anything for/against the type of instances we are talking about.
    "Technically" means you dont know what your talking about, it is or its not.

    yoshi is making his version of a tanaka.
    (0)

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